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General Tabletop Discussion
*Dungeons & Dragons
Do players even like the risk of death?
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<blockquote data-quote="tetrasodium" data-source="post: 8271809" data-attributes="member: 93670"><p>The important distinction between them is players like getting cool toys, <a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8243611" target="_blank">2e dmg had a nice section on that topic</a>. Having those cool toys in the form of magical weapons & armor or healing items (potions/wands/etc) meant that the gm didn't need to structure their campaign & limit thekinds of stories they could tell around things like what works with doom clocks to apply strain. With the system already going above & beyond in filling the need it just wrecks things if players actually get them too</p><p></p><p>If the players took those resources & were especially good at working together to avoid needing them... good! great! If the players are doing that by being too cautious I as the gm could apply pressure by having monsters do things or even use some kind of doom clock as minor as the acid in shrine of tamochen if I don't want to use an actual doom clock.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8271809, member: 93670"] The important distinction between them is players like getting cool toys, [URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8243611']2e dmg had a nice section on that topic[/URL]. Having those cool toys in the form of magical weapons & armor or healing items (potions/wands/etc) meant that the gm didn't need to structure their campaign & limit thekinds of stories they could tell around things like what works with doom clocks to apply strain. With the system already going above & beyond in filling the need it just wrecks things if players actually get them too If the players took those resources & were especially good at working together to avoid needing them... good! great! If the players are doing that by being too cautious I as the gm could apply pressure by having monsters do things or even use some kind of doom clock as minor as the acid in shrine of tamochen if I don't want to use an actual doom clock. [/QUOTE]
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Community
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*Dungeons & Dragons
Do players even like the risk of death?
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