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Do *Players* like to buy magic items?
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<blockquote data-quote="PeterMikelsons" data-source="post: 1387670" data-attributes="member: 11154"><p>For moderately powerful items, I like shopping for them. That way I can get the tools I need to survive in a hostile world and defeat the forces of evil (in other words, optimize my build). For minor items, like scrolls of cure light wounds, I just wish they would be there when I need them without boring players with the shopping. For detailed resource management like that I could just go balance my RL checkbook. For major items, shopping won't do. They should be won in memorable challenges, after having been used against me, and then either kept and used - possibly changing character concept to do so - or lost in a memorable way.</p><p></p><p>My last game session was mostly shopping/research. My bard has the best Diplomacy, so he got the job of trading our collection of strange magical loot for items party members wanted. I didn't even ask if there were shops with magic items, figuring that the mark up for buying and discount for selling would be too high. Mainly I tried to find individuals for straight swaps: my +1 Icy Great Axe for your +2 longsword. Gather Information helped. The DM kept it pretty abstract: "you find someone", "you don't find anyone", but that's his style. Often they wanted an extra fee, which seemed reasonable. It took about a half day of game time per item. As a bard, I made sure to ask about names and stories about all the items anyway. Since the DM struggles with names for cities and villains, let alone +2 swords, this was a bit mean of me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, but he pulled through and it was fun for everyone. He even (I'm guessing) improvised that one of the items I asked about is intelligent, though whether that's a punishment for asking remains to be seen. So, yeah, as a player, I can enjoy buying items.</p></blockquote><p></p>
[QUOTE="PeterMikelsons, post: 1387670, member: 11154"] For moderately powerful items, I like shopping for them. That way I can get the tools I need to survive in a hostile world and defeat the forces of evil (in other words, optimize my build). For minor items, like scrolls of cure light wounds, I just wish they would be there when I need them without boring players with the shopping. For detailed resource management like that I could just go balance my RL checkbook. For major items, shopping won't do. They should be won in memorable challenges, after having been used against me, and then either kept and used - possibly changing character concept to do so - or lost in a memorable way. My last game session was mostly shopping/research. My bard has the best Diplomacy, so he got the job of trading our collection of strange magical loot for items party members wanted. I didn't even ask if there were shops with magic items, figuring that the mark up for buying and discount for selling would be too high. Mainly I tried to find individuals for straight swaps: my +1 Icy Great Axe for your +2 longsword. Gather Information helped. The DM kept it pretty abstract: "you find someone", "you don't find anyone", but that's his style. Often they wanted an extra fee, which seemed reasonable. It took about a half day of game time per item. As a bard, I made sure to ask about names and stories about all the items anyway. Since the DM struggles with names for cities and villains, let alone +2 swords, this was a bit mean of me :), but he pulled through and it was fun for everyone. He even (I'm guessing) improvised that one of the items I asked about is intelligent, though whether that's a punishment for asking remains to be seen. So, yeah, as a player, I can enjoy buying items. [/QUOTE]
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