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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Do *Players* like to buy magic items?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1442440" data-attributes="member: 14403"><p>The question was whether or not the PLAYERS enjoy buying magic items... not whether or not you let them.</p><p></p><p>As for me I enjoy buying magic items a great deal. Most players I've played with in the past feel the same way. As I've said in previous threads there is no magic item that a player can have that a good DM can't adjust to in his campaign. I run my game for the entertainment of my players. If they enjoy buying items and they have fun then I've done my job. The only magic items I even worry about are the misc magic items. Weapons and Armor are just bonuses and penalties to rolls in the mechanics of everything. I can counteract each by throwing in more difficult monsters or adding templates or PC levels to lower end ones. Rings, Wands, Staves, and Rods typically only grant spell abilities that any Wizard of the appropriate level could cast so no big deal there. Misc Magic items are the only ones that have odd effects that can really mess with the game in a big way.</p><p></p><p>Here is an example for you on how little magic weapons really matter. Take a 1st level Fighter and give him a +5 Flaming Burst Lawful Long Sword and send him out to fight a Troll. Guess what happens to the Fighter... the same thing that would happen to any 1st level Fighter taking on a Troll. He'd come out of the other end of the Troll in a few hours as Troll dung. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In the case of a powerful magic weapon being for sale in a large city do any of the rest of you use the auction method for determining a final price? Any item like that I'd imagine that an auction would be the preferred method for a seller to get top dollar for the item.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1442440, member: 14403"] The question was whether or not the PLAYERS enjoy buying magic items... not whether or not you let them. As for me I enjoy buying magic items a great deal. Most players I've played with in the past feel the same way. As I've said in previous threads there is no magic item that a player can have that a good DM can't adjust to in his campaign. I run my game for the entertainment of my players. If they enjoy buying items and they have fun then I've done my job. The only magic items I even worry about are the misc magic items. Weapons and Armor are just bonuses and penalties to rolls in the mechanics of everything. I can counteract each by throwing in more difficult monsters or adding templates or PC levels to lower end ones. Rings, Wands, Staves, and Rods typically only grant spell abilities that any Wizard of the appropriate level could cast so no big deal there. Misc Magic items are the only ones that have odd effects that can really mess with the game in a big way. Here is an example for you on how little magic weapons really matter. Take a 1st level Fighter and give him a +5 Flaming Burst Lawful Long Sword and send him out to fight a Troll. Guess what happens to the Fighter... the same thing that would happen to any 1st level Fighter taking on a Troll. He'd come out of the other end of the Troll in a few hours as Troll dung. ;) In the case of a powerful magic weapon being for sale in a large city do any of the rest of you use the auction method for determining a final price? Any item like that I'd imagine that an auction would be the preferred method for a seller to get top dollar for the item. [/QUOTE]
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