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Do players need something cool every level?
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<blockquote data-quote="dorentir" data-source="post: 3121129" data-attributes="member: 18510"><p>I don't think players need "something cool" every level because many players don't seem to be able to use the existing characters effectively --- I note that some players frequently fail to use even the most basic feats to their own advantage, like remembering to power attack lightly armored foes... and the additional cobbling on of more and more powers will only increase the confusion.</p><p>In addition, if players get "kewl new powers" every level, the NPCs and monsters are going to need them too --- increasing the likelyhood of DM f-ckups on my part where I inadvertently forget or fail to employ the obscure power buried somewhere deep in the stat block... plus as someone who actually likes coming up with his own material (hey, it IS supposed to be a creative and imaginative game, right?), I already think 3,5e is too complicated simply because I can't spend 40 hours a week prepping for a game. </p><p>Personally, I'd like to have a little more attention paid to the player's interaction with the fantasy world and each other --- I don't mean full-on larping, but players getting interested in things other than, "Then I'm gonna take this feat and that feat and I need to remember to take 4 ranks in perform because it's a prerequisite for my prestige class..." It's just not where my interests lie. And I know some players enjoy that --- but since I dm most of the time (and I note that the people who are fondest of new kewl powers never take a turn behind the screen), well, it's gotta be fun for me too.</p><p>I think the rules are already too bloated as is. If my players would let me, I'd dump 3e.</p></blockquote><p></p>
[QUOTE="dorentir, post: 3121129, member: 18510"] I don't think players need "something cool" every level because many players don't seem to be able to use the existing characters effectively --- I note that some players frequently fail to use even the most basic feats to their own advantage, like remembering to power attack lightly armored foes... and the additional cobbling on of more and more powers will only increase the confusion. In addition, if players get "kewl new powers" every level, the NPCs and monsters are going to need them too --- increasing the likelyhood of DM f-ckups on my part where I inadvertently forget or fail to employ the obscure power buried somewhere deep in the stat block... plus as someone who actually likes coming up with his own material (hey, it IS supposed to be a creative and imaginative game, right?), I already think 3,5e is too complicated simply because I can't spend 40 hours a week prepping for a game. Personally, I'd like to have a little more attention paid to the player's interaction with the fantasy world and each other --- I don't mean full-on larping, but players getting interested in things other than, "Then I'm gonna take this feat and that feat and I need to remember to take 4 ranks in perform because it's a prerequisite for my prestige class..." It's just not where my interests lie. And I know some players enjoy that --- but since I dm most of the time (and I note that the people who are fondest of new kewl powers never take a turn behind the screen), well, it's gotta be fun for me too. I think the rules are already too bloated as is. If my players would let me, I'd dump 3e. [/QUOTE]
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