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Do players need something cool every level?
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<blockquote data-quote="Sonofapreacherman" data-source="post: 3126748" data-attributes="member: 2315"><p>My feelings towards that article have gone back and forth quite a lot already. Do people like it? Do people dislike it? I've gotten both "yay" and "nay" responses to those questions. In fact, I've had at least one person both love and hate each set of dead level abilities.</p><p></p><p>My mistake was trying to imply that minor dead level abilities could somehow prevent "optimizing" players from multiclassing, which they cannot. Power gamers want power. The dead level abilities I proposed are entirely flavorful. They are meant to be little more than "cookies" (something instead of nothing at each level).</p><p></p><p>To keep everyone up to date, I have since revised the article introduction, removed any claim that dead level abilities can prevent multiclassing, and replaced the hidden pages wizard ability with a new ability called animated script.</p><p></p><p>Kolja</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 3126748, member: 2315"] My feelings towards that article have gone back and forth quite a lot already. Do people like it? Do people dislike it? I've gotten both "yay" and "nay" responses to those questions. In fact, I've had at least one person both love and hate each set of dead level abilities. My mistake was trying to imply that minor dead level abilities could somehow prevent "optimizing" players from multiclassing, which they cannot. Power gamers want power. The dead level abilities I proposed are entirely flavorful. They are meant to be little more than "cookies" (something instead of nothing at each level). To keep everyone up to date, I have since revised the article introduction, removed any claim that dead level abilities can prevent multiclassing, and replaced the hidden pages wizard ability with a new ability called animated script. Kolja [/QUOTE]
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Do players need something cool every level?
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