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General Tabletop Discussion
*Dungeons & Dragons
Do players REALLY care about the game world?
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<blockquote data-quote="Aging Bard" data-source="post: 8302812" data-attributes="member: 7030944"><p>This is very true, but it seems that there may be a large contingent of new DMs out there who not only resist this, but feel like failures if they cannot design a rich detailed setting. I'm not exaggerating. There was an interesting post by the Angry GM about his patrons expressing exactly this worry, and that anything less than a deep setting would disappoint the players. His point, in the typical Angry way, was that they should just randomly generate a bunch of s*%t for the players to interact with, and then trust the players to interact with the s*%t they like. It's those interactions that build the world, not in advance (Marc_C's point as well).</p></blockquote><p></p>
[QUOTE="Aging Bard, post: 8302812, member: 7030944"] This is very true, but it seems that there may be a large contingent of new DMs out there who not only resist this, but feel like failures if they cannot design a rich detailed setting. I'm not exaggerating. There was an interesting post by the Angry GM about his patrons expressing exactly this worry, and that anything less than a deep setting would disappoint the players. His point, in the typical Angry way, was that they should just randomly generate a bunch of s*%t for the players to interact with, and then trust the players to interact with the s*%t they like. It's those interactions that build the world, not in advance (Marc_C's point as well). [/QUOTE]
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Do players REALLY care about the game world?
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