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General Tabletop Discussion
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Do players REALLY care about the game world?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8302816" data-attributes="member: 18"><p>I think this claim re: players not caring is a bit generic. But I agree with your approach re: sharing world background/history. Fury Road is the way to go. Different groups react to different things though, and the same group will engage with some settings and not others. If you know this you can work the setting so it's more/less engaging.</p><p></p><p>For example, I know with my main group, whether I'm playing or DM'ing, the main thing they engage with is NPCs who actually have a personality and agenda, whether helpful or harmful to them. If those NPCs matter to the setting, they'll engage with the setting more.</p><p></p><p>One interesting thing I personally noted long ago is that players (in multiple groups) engaged with the Cyberpunk 2020 setting way more than the Shadowrun one, despite the fact that the Shadowrun setting is probably better-constructed and more in-depth, and both are somewhat gonzo cyberpunk settings.</p><p></p><p>I think this is actually because 2020 is shallower, and more punchy. Like, the very simple stuff going on with each corporation makes it a lot easier to engage with. Ever since then I've kind of seen shallow-ness as an asset in certain elements of setting design.</p><p></p><p>On the flipside, this seems <em>so</em> specific that it likely only applies to Bitbrain lol. But if you were his DM it would behove you to know this.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8302816, member: 18"] I think this claim re: players not caring is a bit generic. But I agree with your approach re: sharing world background/history. Fury Road is the way to go. Different groups react to different things though, and the same group will engage with some settings and not others. If you know this you can work the setting so it's more/less engaging. For example, I know with my main group, whether I'm playing or DM'ing, the main thing they engage with is NPCs who actually have a personality and agenda, whether helpful or harmful to them. If those NPCs matter to the setting, they'll engage with the setting more. One interesting thing I personally noted long ago is that players (in multiple groups) engaged with the Cyberpunk 2020 setting way more than the Shadowrun one, despite the fact that the Shadowrun setting is probably better-constructed and more in-depth, and both are somewhat gonzo cyberpunk settings. I think this is actually because 2020 is shallower, and more punchy. Like, the very simple stuff going on with each corporation makes it a lot easier to engage with. Ever since then I've kind of seen shallow-ness as an asset in certain elements of setting design. On the flipside, this seems [I]so[/I] specific that it likely only applies to Bitbrain lol. But if you were his DM it would behove you to know this. [/QUOTE]
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