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Do players REALLY care about the game world?
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<blockquote data-quote="TheAlkaizer" data-source="post: 8303093" data-attributes="member: 7024893"><p>I like to compare it the difference in emotional resonance between being told there's a ton of people dying in a far away country and being shown a video or hearing a testimony. The first case is only numbers, it's a statistic, it's a fact. You go "Oh that's terrible" and then wonder what you'll eat for dinner. The second has emotional resonance, it pulls on your empathy, personal experiences, etc.</p><p></p><p>With the years, I've come to understand that players tend to care about the part of the settings that they can interact with. Characters they met, places they've been to or are heading for, etc. When you start talking about legends, myths, old kingdoms and stuff like that, if it doesn't feel related to something they're emotional bound to, it'll fall flat and they probably don't care about it. They'll listen to you, but think about what they'll eat for dinner.</p><p></p><p>So, I always strive to find the sweet spot where I can give them enough exposition so they know a bit about the setting, have information that allows them to make choices as to where go next, understand the major political situations of the places they visit, etc. But most of my attention is on giving them bits of the game world through characters they meet, places they go to, events they were part of, etc. Then, they care. And it can be frightening how sometimes they do.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8303093, member: 7024893"] I like to compare it the difference in emotional resonance between being told there's a ton of people dying in a far away country and being shown a video or hearing a testimony. The first case is only numbers, it's a statistic, it's a fact. You go "Oh that's terrible" and then wonder what you'll eat for dinner. The second has emotional resonance, it pulls on your empathy, personal experiences, etc. With the years, I've come to understand that players tend to care about the part of the settings that they can interact with. Characters they met, places they've been to or are heading for, etc. When you start talking about legends, myths, old kingdoms and stuff like that, if it doesn't feel related to something they're emotional bound to, it'll fall flat and they probably don't care about it. They'll listen to you, but think about what they'll eat for dinner. So, I always strive to find the sweet spot where I can give them enough exposition so they know a bit about the setting, have information that allows them to make choices as to where go next, understand the major political situations of the places they visit, etc. But most of my attention is on giving them bits of the game world through characters they meet, places they go to, events they were part of, etc. Then, they care. And it can be frightening how sometimes they do. [/QUOTE]
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Do players REALLY care about the game world?
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