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General Tabletop Discussion
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Do players REALLY care about the game world?
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<blockquote data-quote="Helldritch" data-source="post: 8303292" data-attributes="member: 6855114"><p>38 years as a DM with connections with many tables. So far I have seen the following trends:</p><p>1) If the players are or can be in the major league, they will care a lot more about the politics and the gaming world. If they can build castles and upgrade to kingdoms, the involvement in the gaming world will grow to almost epic proportions. But this is not the cup of tea of many players. One of my groups is really into this and builds castles, cathedrals and what not. The other prefer to go from adventure to adventure and will go wherever the wind blows.</p><p></p><p>2) If the players feel that they will never make a big impact on the world they are much more enclined to keep interactions with the world with what directly will influence their character on the right now. And it is not the kind of We saved the world but more like the kind of political powers a 1st level character could achieve if the player really get to it. If at 1st level, players feel they can influence some decisions makers in the world. They will be more inclined to try it. If even at 20th level they feel like the:" Don't call us, we'll call you". As mercernearies are, then their interactions will go down.</p><p></p><p>Also, a lot of that is in the hands of the DM. If the DM do not play the political and historical part, his players are much less enclined to do themselves. It all a matter of pacing.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8303292, member: 6855114"] 38 years as a DM with connections with many tables. So far I have seen the following trends: 1) If the players are or can be in the major league, they will care a lot more about the politics and the gaming world. If they can build castles and upgrade to kingdoms, the involvement in the gaming world will grow to almost epic proportions. But this is not the cup of tea of many players. One of my groups is really into this and builds castles, cathedrals and what not. The other prefer to go from adventure to adventure and will go wherever the wind blows. 2) If the players feel that they will never make a big impact on the world they are much more enclined to keep interactions with the world with what directly will influence their character on the right now. And it is not the kind of We saved the world but more like the kind of political powers a 1st level character could achieve if the player really get to it. If at 1st level, players feel they can influence some decisions makers in the world. They will be more inclined to try it. If even at 20th level they feel like the:" Don't call us, we'll call you". As mercernearies are, then their interactions will go down. Also, a lot of that is in the hands of the DM. If the DM do not play the political and historical part, his players are much less enclined to do themselves. It all a matter of pacing. [/QUOTE]
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Do players REALLY care about the game world?
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