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Do players REALLY care about the game world?
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<blockquote data-quote="pming" data-source="post: 8305194" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Yeah, after posting I re-read it and figured I needed to get more specific on what that meant to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I probably need to be more careful about my wording in regards to my DM'ing style and my group's preference; for example, we would probably be what could be consider an "DM vs. Players" sort of game...but it's not what the current gaming mindset would read that to be. I think it would be akin to playing a game of Poker with your friends, using pretzel sticks as chips; everyone is trying to "win" and "beat the other guy"...smart play, AND bluffing your friends, are the order of the day. But, when it's all over, everyone knows that the game was for funzies...the fact that Tracey "bluffed the last two hands and cleaned everyone out" isn't held against her. In fact, quite the opposite! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just like when I'm DM'ing and the NPC's "pull one over on the PC's and kill one, maim another and sell the rest into slavery". The Players don't think it was "me", personally, deliberately 'cheating' or something in order to 'win'; they just know that "I, the DM" managed to "bluff them", leading to their PC's current predicament. But it goes both ways; the Players have completely "screwed up" the NPC bad guys plans or whatever...or <em>utterly</em> annihilated their key stronghold/dungeon, barely breaking a sweat. You know the saying, "Sometimes you get the Owlbear...sometimes the Owlbear gets you". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My games are DEFINITELY on the "tougher than normal", and because of that, I now fall into the "Killer DM" bucket. Go back 25 or 30 years though...and my DM'ing was just "Tough...but fair...". Today though? The game has been pushing the "You play a HERO and <em>will</em> perform HEROIC deeds of HEROIC proportions to win the day and Save the World!". Older days? It was more "CAN you <em>survive</em> the trials of the Horrible Caves of Death?". I guess I'm still "stuck" on the later mindset. And I'm quite happy right where I am. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8305194, member: 45197"] Hiya! Yeah, after posting I re-read it and figured I needed to get more specific on what that meant to me. :) I probably need to be more careful about my wording in regards to my DM'ing style and my group's preference; for example, we would probably be what could be consider an "DM vs. Players" sort of game...but it's not what the current gaming mindset would read that to be. I think it would be akin to playing a game of Poker with your friends, using pretzel sticks as chips; everyone is trying to "win" and "beat the other guy"...smart play, AND bluffing your friends, are the order of the day. But, when it's all over, everyone knows that the game was for funzies...the fact that Tracey "bluffed the last two hands and cleaned everyone out" isn't held against her. In fact, quite the opposite! :) Just like when I'm DM'ing and the NPC's "pull one over on the PC's and kill one, maim another and sell the rest into slavery". The Players don't think it was "me", personally, deliberately 'cheating' or something in order to 'win'; they just know that "I, the DM" managed to "bluff them", leading to their PC's current predicament. But it goes both ways; the Players have completely "screwed up" the NPC bad guys plans or whatever...or [I]utterly[/I] annihilated their key stronghold/dungeon, barely breaking a sweat. You know the saying, "Sometimes you get the Owlbear...sometimes the Owlbear gets you". ;) My games are DEFINITELY on the "tougher than normal", and because of that, I now fall into the "Killer DM" bucket. Go back 25 or 30 years though...and my DM'ing was just "Tough...but fair...". Today though? The game has been pushing the "You play a HERO and [I]will[/I] perform HEROIC deeds of HEROIC proportions to win the day and Save the World!". Older days? It was more "CAN you [I]survive[/I] the trials of the Horrible Caves of Death?". I guess I'm still "stuck" on the later mindset. And I'm quite happy right where I am. :D ^_^ Paul L. Ming [/QUOTE]
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