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General Tabletop Discussion
*Dungeons & Dragons
Do players REALLY care about the game world?
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<blockquote data-quote="pming" data-source="post: 8359355" data-attributes="member: 45197"><p>Maybe it doesn't matter. Or maybe it does.</p><p></p><p></p><p>I have no idea...that's what dice, DM notes, and campaign consistency are used for.</p><p></p><p></p><p>Because they were dead? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>Nope. As I said...maybe it's important...or not. I don't know. Not until it becomes important. If it does become important there are a hundred different ways the Players/PC's can deduce this information.</p><p></p><p>My games are very much in the "Here's the story idea. Ahem... 'Someone is eliminating various Thieves and Assassin guilds all along the Wild Coast'". Done. That's the basis for a year long campaign story line right there. That's about as far as I go sometimes for entire storylines. How important that becomes depends on what the PC's do or don't do. So, when you say that I "<em>do</em> know what is important", not really...at least not in any specific sense unless it has already 'started' or became a 'thing' in the story.</p><p></p><p> If the Players, for example, fight off the Scarlet Brotherhood sent after them, then keep on travelling deeper into the Crystalmist's...ok. I make a note about the Scarlet Brotherhood failing to "take them out". Then, 10 months later, if the PC's find themselves in Naerie City in the Principality of Naerie, and a random encounter with "Scarlet Brotherhood Envoys" happens... well, dice come out. Maybe the PC's are top of the list for SB's Most Wanted...or not. A Player who is not 'invested' in the world/setting probably won't have a clue about the "wavey + symbol" that they have on their belt buckles...but a Player who is 'invested'...it might just ring a bell. Then, depending on the random "reaction dice" I just rolled, we get into all that roleplaying stuff and just go with it. The Players may play up the "OMG! We're gonna get spotted! They're gonna get us!", or maybe they'll go the bravado route with "Heh...hey you? Scarlet Brotherhood, huh? We ran into a few of your so-called 'expert assassin monks' almost a year ago. Our condolences to their families... <em>snicker</em>...", or something in between. But how "important" it was for the Players to remember the symbol....didn't come into play until just now.</p><p></p><p>That's what I mean by "Players should be invested in the setting to some degree, because it helps with keeping things interesting...and their PC's alive, potentially at least".</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8359355, member: 45197"] Maybe it doesn't matter. Or maybe it does. I have no idea...that's what dice, DM notes, and campaign consistency are used for. Because they were dead? ;) Nope. As I said...maybe it's important...or not. I don't know. Not until it becomes important. If it does become important there are a hundred different ways the Players/PC's can deduce this information. My games are very much in the "Here's the story idea. Ahem... 'Someone is eliminating various Thieves and Assassin guilds all along the Wild Coast'". Done. That's the basis for a year long campaign story line right there. That's about as far as I go sometimes for entire storylines. How important that becomes depends on what the PC's do or don't do. So, when you say that I "[I]do[/I] know what is important", not really...at least not in any specific sense unless it has already 'started' or became a 'thing' in the story. If the Players, for example, fight off the Scarlet Brotherhood sent after them, then keep on travelling deeper into the Crystalmist's...ok. I make a note about the Scarlet Brotherhood failing to "take them out". Then, 10 months later, if the PC's find themselves in Naerie City in the Principality of Naerie, and a random encounter with "Scarlet Brotherhood Envoys" happens... well, dice come out. Maybe the PC's are top of the list for SB's Most Wanted...or not. A Player who is not 'invested' in the world/setting probably won't have a clue about the "wavey + symbol" that they have on their belt buckles...but a Player who is 'invested'...it might just ring a bell. Then, depending on the random "reaction dice" I just rolled, we get into all that roleplaying stuff and just go with it. The Players may play up the "OMG! We're gonna get spotted! They're gonna get us!", or maybe they'll go the bravado route with "Heh...hey you? Scarlet Brotherhood, huh? We ran into a few of your so-called 'expert assassin monks' almost a year ago. Our condolences to their families... [I]snicker[/I]...", or something in between. But how "important" it was for the Players to remember the symbol....didn't come into play until just now. That's what I mean by "Players should be invested in the setting to some degree, because it helps with keeping things interesting...and their PC's alive, potentially at least". ^_^ Paul L. Ming [/QUOTE]
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