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General Tabletop Discussion
*TTRPGs General
Do players really care for the campaign setting?
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<blockquote data-quote="Li Shenron" data-source="post: 3143297" data-attributes="member: 1465"><p>I'm both a DM and a player.</p><p></p><p>As a DM, I was too used to put some effort in creating a nice setting, but I have learned that it's not so important for the game. Players do enjoy a nice setting, but typically enjoy a game even without most of the setting being detailed, because anyway the "action" revolves around the PC, which have a "limited access" to time and space.</p><p></p><p>Meaning that even if they can choose to go anywhere in your world, they simply won't see it all, and what matters is what they see. History can be nice and great to read, but the PC are going to live only THEIR own history, the past without them is not so important.</p><p></p><p>Most importantly, players will not really care if the setting is original (DM-made) or taken from a published book, or mixed up. Many players won't even notice.</p><p></p><p>My conclusion is not to stress yourself about the setting, do it only if you like doing that for yourself!</p><p></p><p>Designing the setting is fun for the DM, doesn't matter if the players won't share much of that fun. Plus, having a setting detailed in your mind (read or written) with the geography, the history, the ecology, will surely help YOU the DM to run the game better: you can create links between adventures, have recurring NPCs, provide some consistency in travel or in climate... These are good things, but we have to understand that it doesn't really need to be all prepared beforehand, and doing that has a disproportionate cost in effort and time compared to how much the players can appreciate at best.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3143297, member: 1465"] I'm both a DM and a player. As a DM, I was too used to put some effort in creating a nice setting, but I have learned that it's not so important for the game. Players do enjoy a nice setting, but typically enjoy a game even without most of the setting being detailed, because anyway the "action" revolves around the PC, which have a "limited access" to time and space. Meaning that even if they can choose to go anywhere in your world, they simply won't see it all, and what matters is what they see. History can be nice and great to read, but the PC are going to live only THEIR own history, the past without them is not so important. Most importantly, players will not really care if the setting is original (DM-made) or taken from a published book, or mixed up. Many players won't even notice. My conclusion is not to stress yourself about the setting, do it only if you like doing that for yourself! Designing the setting is fun for the DM, doesn't matter if the players won't share much of that fun. Plus, having a setting detailed in your mind (read or written) with the geography, the history, the ecology, will surely help YOU the DM to run the game better: you can create links between adventures, have recurring NPCs, provide some consistency in travel or in climate... These are good things, but we have to understand that it doesn't really need to be all prepared beforehand, and doing that has a disproportionate cost in effort and time compared to how much the players can appreciate at best. [/QUOTE]
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Do players really care for the campaign setting?
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