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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="DarkCrisis" data-source="post: 9480761" data-attributes="member: 1788"><p>From my experience, the highs are higher when the players feel like they are in actual danger.</p><p></p><p>For example in an AD&D game: Group wandered into a Harpy lair. All but one was charmed in the first round. That player went 1 v 1 and saved the day. Like REALLY saved the day. Death for everyone was on the line. </p><p></p><p>I can't think of any situation since playing and running in 5E that was similar. One that sticks out in my mind though was the 5E group confronting a minor deity and kicking her butt. Even when she could lay a player out in one hit (if I hit and they failed a save).</p><p></p><p>I find myself having to add HP or cheating on saves etc to make to many 5E fights not a waste of time. I suppose at some point I'll figure out how to run it better. Maybe 5.5 will have it all figured out. Cant wait to see.</p></blockquote><p></p>
[QUOTE="DarkCrisis, post: 9480761, member: 1788"] From my experience, the highs are higher when the players feel like they are in actual danger. For example in an AD&D game: Group wandered into a Harpy lair. All but one was charmed in the first round. That player went 1 v 1 and saved the day. Like REALLY saved the day. Death for everyone was on the line. I can't think of any situation since playing and running in 5E that was similar. One that sticks out in my mind though was the 5E group confronting a minor deity and kicking her butt. Even when she could lay a player out in one hit (if I hit and they failed a save). I find myself having to add HP or cheating on saves etc to make to many 5E fights not a waste of time. I suppose at some point I'll figure out how to run it better. Maybe 5.5 will have it all figured out. Cant wait to see. [/QUOTE]
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Community
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Do players really want balance?
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