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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="Hussar" data-source="post: 9480839" data-attributes="member: 22779"><p>Well, yes and no.</p><p></p><p>If I can do X and you can do X just as well as I can, plus you can do Y and Z, it can start to get a bit frustrating. I remember watching my 5e sword and board fighter standing beside another sword and board paladin. Almost identical stats for the characters. Both human. About the only real difference between the characters was the class.</p><p></p><p>And because of Divine Smite, he was doing a LOT more damage than I ever could. Yes, I was playing a Battlemaster, so, sure, I got an extra handful of D8's every short rest. But, by about 10th level, he was dealing nearly double the damage my character was doing, plus defending just as well as I could, being a tank just as well as I could and pretty much outshining my character in every possible way. And, let's not forget having a handful of spells on hand as well.</p><p></p><p>Totally not deliberate on his part by the way. The campaign rarely had more than a couple of encounters per day, so, he could nova all the time. I mean, sure, I'm playing a sword and board fighter. I'm not going to be the damage dealer. Fair enough. I got that. But, because of balance issues, his character was doing everything I could do, a lot better than I could do it.</p><p></p><p>So, yeah, balance can be a mechanical thing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9480839, member: 22779"] Well, yes and no. If I can do X and you can do X just as well as I can, plus you can do Y and Z, it can start to get a bit frustrating. I remember watching my 5e sword and board fighter standing beside another sword and board paladin. Almost identical stats for the characters. Both human. About the only real difference between the characters was the class. And because of Divine Smite, he was doing a LOT more damage than I ever could. Yes, I was playing a Battlemaster, so, sure, I got an extra handful of D8's every short rest. But, by about 10th level, he was dealing nearly double the damage my character was doing, plus defending just as well as I could, being a tank just as well as I could and pretty much outshining my character in every possible way. And, let's not forget having a handful of spells on hand as well. Totally not deliberate on his part by the way. The campaign rarely had more than a couple of encounters per day, so, he could nova all the time. I mean, sure, I'm playing a sword and board fighter. I'm not going to be the damage dealer. Fair enough. I got that. But, because of balance issues, his character was doing everything I could do, a lot better than I could do it. So, yeah, balance can be a mechanical thing. [/QUOTE]
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Do players really want balance?
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