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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="tetrasodium" data-source="post: 9481008" data-attributes="member: 93670"><p>That has largely been my experience with any effort to use rules like that (including that one specifically). Players rarely understand why it's a desirable change. Without understanding it they quickly realize that the perceived unreasonable nerf can be beaten simply by ignoring it entirely and carrying on as if nothing changed. Sure resting takes longer, but if the players run dry ASAP then cross their arms and say some flavor of 'we are taking a rest [I dare you to make it matter] it creates an impasse. Once the players start treating the change as a bluff there isn't much the gm can do to make it matter without driving a spike through the game and reinforcing the bad assumptions driving that resistance as both justified and reasonable.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9481008, member: 93670"] That has largely been my experience with any effort to use rules like that (including that one specifically). Players rarely understand why it's a desirable change. Without understanding it they quickly realize that the perceived unreasonable nerf can be beaten simply by ignoring it entirely and carrying on as if nothing changed. Sure resting takes longer, but if the players run dry ASAP then cross their arms and say some flavor of 'we are taking a rest [I dare you to make it matter] it creates an impasse. Once the players start treating the change as a bluff there isn't much the gm can do to make it matter without driving a spike through the game and reinforcing the bad assumptions driving that resistance as both justified and reasonable. [/QUOTE]
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Community
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Do players really want balance?
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