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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="Xenolith234" data-source="post: 9481217" data-attributes="member: 7026644"><p>Ah, yeah. If there was focus on more stuff than just combat, then the ranger would get to have his niche in a really cool way, IMO. Stuff outside of only combat is interesting to me. I was just thinking yesterday that the extreme focus on balance and nailing down every mechanic and spell removes a lot of the “magic” I remember from the game in the late 90s. Spells and magic items aren’t so mysterious and nebulous now as they were in 2e or B/X - they all have to have a firm rule with all the rough edges sanded down. We can’t just have a cloak that lets you meld into a shadow - it instead just gives you Advantage on Stealth rolls, or a +X modifier. To me that’s very, very boring. A stingy DM could use nebulous rules to be a jerk, but nothing stops a bad DM from behaving poorly in 5e either.</p></blockquote><p></p>
[QUOTE="Xenolith234, post: 9481217, member: 7026644"] Ah, yeah. If there was focus on more stuff than just combat, then the ranger would get to have his niche in a really cool way, IMO. Stuff outside of only combat is interesting to me. I was just thinking yesterday that the extreme focus on balance and nailing down every mechanic and spell removes a lot of the “magic” I remember from the game in the late 90s. Spells and magic items aren’t so mysterious and nebulous now as they were in 2e or B/X - they all have to have a firm rule with all the rough edges sanded down. We can’t just have a cloak that lets you meld into a shadow - it instead just gives you Advantage on Stealth rolls, or a +X modifier. To me that’s very, very boring. A stingy DM could use nebulous rules to be a jerk, but nothing stops a bad DM from behaving poorly in 5e either. [/QUOTE]
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Community
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Do players really want balance?
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