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Do players really want balance?
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<blockquote data-quote="Steampunkette" data-source="post: 9481250" data-attributes="member: 6796468"><p>Simplicity.</p><p></p><p>The ToV Ranger gets "Mystic Mark" which is basically a d4 Hunter's Mark baked into the class. 2 uses per long rest at level 1, increased damage die type along the same path as Bardic Inspiration, more uses per rest as your proficiency goes up.</p><p></p><p>A5e does Stride and Seek>Hunter's Target (+1 attack, +1d6 damage) once per short rest for 1 hour, bonus action to bounce target if the enemy hits 0 (or you can get a speed bonus which is a weird choice-trade if you ask me, but whatever) and then Trained Accuracy so you can throw out up to 5d6 extra damage once per long rest if your Wisdom Mod is 3 or higher. Also if you don't move you gain a +1 bonus to attack rolls.</p><p></p><p>There's a lot more to remember and layering mechanics to do "Gain bonus damage on a target" on top of the martial maneuvers. It's so -busy-.</p><p></p><p>It is effective, don't get me wrong... but there's just so much required.</p><p></p><p>ToV's bonus damage on a hit plus the Martial Actions is "Good Enough" at getting them a solid niche in combat, especially with Quick Strike at low levels (at level 2 you can dual wield d6 weapons for 3d6+3d4+Str each turn) but you have -very- limited uses so you'd better pick a hard target, y'know?</p><p></p><p>Personally I'd give it a -bit- more weight (have it last 24 hours, be usable on finding a trail or with an image of the target like a wanted poster, give bonuses to tracking, able to have multiple targets simultaneously with each target consuming a use, etc. But that's just my design goals on it.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9481250, member: 6796468"] Simplicity. The ToV Ranger gets "Mystic Mark" which is basically a d4 Hunter's Mark baked into the class. 2 uses per long rest at level 1, increased damage die type along the same path as Bardic Inspiration, more uses per rest as your proficiency goes up. A5e does Stride and Seek>Hunter's Target (+1 attack, +1d6 damage) once per short rest for 1 hour, bonus action to bounce target if the enemy hits 0 (or you can get a speed bonus which is a weird choice-trade if you ask me, but whatever) and then Trained Accuracy so you can throw out up to 5d6 extra damage once per long rest if your Wisdom Mod is 3 or higher. Also if you don't move you gain a +1 bonus to attack rolls. There's a lot more to remember and layering mechanics to do "Gain bonus damage on a target" on top of the martial maneuvers. It's so -busy-. It is effective, don't get me wrong... but there's just so much required. ToV's bonus damage on a hit plus the Martial Actions is "Good Enough" at getting them a solid niche in combat, especially with Quick Strike at low levels (at level 2 you can dual wield d6 weapons for 3d6+3d4+Str each turn) but you have -very- limited uses so you'd better pick a hard target, y'know? Personally I'd give it a -bit- more weight (have it last 24 hours, be usable on finding a trail or with an image of the target like a wanted poster, give bonuses to tracking, able to have multiple targets simultaneously with each target consuming a use, etc. But that's just my design goals on it. [/QUOTE]
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