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Do players really want balance?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9481434" data-attributes="member: 6790260"><p>This is something that only works for some people, not for everyone.</p><p></p><p>Jyn Erso works as a character in part because <em>we already know her sacrifice is worthwhile.</em> It's almost always far too much to ask most audiences to care about protagonists that they know are totally, completely doomed <em>and</em> you don't even know if all the suffering they went through actually accomplished anything at all. Erso and Andor and K-2SO aren't pointless tragedies, they're noble, desperate <em>ordinary people</em> heroes who "fling a light into the future," preparing the way for A New Hope they will never personally see and which they can only have faith in because no rational evidence exists to prove it true. Their story is one of the extremely rare cases of <em>hopeful</em> dramatic irony.</p><p></p><p>You don't have that with the player whose Jyn Erso-alike dies pitifully on some random expedition for nothing-much-at-all. There is no noble sacrifice to even <em>be</em> something we could know or not know might succeed. There is no foreknowledge that that (nonexistent) sacrifice succeeded. And there is no "this is a world with both larger-than-life heroes <em>and</em> scared ordinary people who work <em>together</em> to change fate."</p><p></p><p>There's just a dead person, whose story has unceremoniously ended with a big fat load of Nothing Particularly Interesting. For a <em>lot</em> of audiences, that's the signal to put your time into something else, where Something Interesting actually gets to happen.</p><p></p><p>It is good for D&D to offer stuff to cater to that specialized taste, the "almost everyone dies without sense or meaning and The World Marches On" crowd. Leaving such fans behind is a major mistake. But it is a <em>significantly</em> greater mistake to pretend that that minority is even the primary audience, and a truly catastrophic one to pretend that it is the <em>only</em> one.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9481434, member: 6790260"] This is something that only works for some people, not for everyone. Jyn Erso works as a character in part because [I]we already know her sacrifice is worthwhile.[/I] It's almost always far too much to ask most audiences to care about protagonists that they know are totally, completely doomed [I]and[/I] you don't even know if all the suffering they went through actually accomplished anything at all. Erso and Andor and K-2SO aren't pointless tragedies, they're noble, desperate [I]ordinary people[/I] heroes who "fling a light into the future," preparing the way for A New Hope they will never personally see and which they can only have faith in because no rational evidence exists to prove it true. Their story is one of the extremely rare cases of [I]hopeful[/I] dramatic irony. You don't have that with the player whose Jyn Erso-alike dies pitifully on some random expedition for nothing-much-at-all. There is no noble sacrifice to even [I]be[/I] something we could know or not know might succeed. There is no foreknowledge that that (nonexistent) sacrifice succeeded. And there is no "this is a world with both larger-than-life heroes [I]and[/I] scared ordinary people who work [I]together[/I] to change fate." There's just a dead person, whose story has unceremoniously ended with a big fat load of Nothing Particularly Interesting. For a [I]lot[/I] of audiences, that's the signal to put your time into something else, where Something Interesting actually gets to happen. It is good for D&D to offer stuff to cater to that specialized taste, the "almost everyone dies without sense or meaning and The World Marches On" crowd. Leaving such fans behind is a major mistake. But it is a [I]significantly[/I] greater mistake to pretend that that minority is even the primary audience, and a truly catastrophic one to pretend that it is the [I]only[/I] one. [/QUOTE]
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