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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="Mecheon" data-source="post: 9481462" data-attributes="member: 6801776"><p>I mean, you're correct on the second point there, that isn't balance</p><p></p><p>That's called "Poor encounter design" and kinda is irrelevant to this thread as a whole? The discussion is on balance. BBEG's go down super quickly in every edition except 4E anyway. If you want them to stay around, take some lessons from that or from MMO fights. If the BBEG isn't designed to be a slug-fest taking multiple rounds, then no matter how hard you complain, the stat-block won't magically change to make them one.</p><p></p><p>Balance, in this case, is referring to all of the classes being designed well enough they can contribute to the fight (And making a class unable to contribute in combat is not an answer, 90% of the game's rules are about combat so that's what matters). An unbalanced edition is 3.5E, because in the PHB alone, several of the classes (Monk, Fighter, Paladin) are some of the weakest classes in the entire game, while other ones (Druid, Cleric, Wizard) are some of the overall strongest. That's what balance is trying to avoid, the sheer gap in power between "This class is useless" and "This class is so powerful that I out-shine everyone else on the table and negate their fun because I solve every problem single handedly"</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9481462, member: 6801776"] I mean, you're correct on the second point there, that isn't balance That's called "Poor encounter design" and kinda is irrelevant to this thread as a whole? The discussion is on balance. BBEG's go down super quickly in every edition except 4E anyway. If you want them to stay around, take some lessons from that or from MMO fights. If the BBEG isn't designed to be a slug-fest taking multiple rounds, then no matter how hard you complain, the stat-block won't magically change to make them one. Balance, in this case, is referring to all of the classes being designed well enough they can contribute to the fight (And making a class unable to contribute in combat is not an answer, 90% of the game's rules are about combat so that's what matters). An unbalanced edition is 3.5E, because in the PHB alone, several of the classes (Monk, Fighter, Paladin) are some of the weakest classes in the entire game, while other ones (Druid, Cleric, Wizard) are some of the overall strongest. That's what balance is trying to avoid, the sheer gap in power between "This class is useless" and "This class is so powerful that I out-shine everyone else on the table and negate their fun because I solve every problem single handedly" [/QUOTE]
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