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Do players really want balance?
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<blockquote data-quote="tetrasodium" data-source="post: 9481996" data-attributes="member: 93670"><p>Effective use of light & dark in a video game takes more than slapping a mod on it. You might have more experience with skyrim than I do, but I don't recall even <em>once</em> being able to say "Hey GM, can I try to...." & then describe some completely made up interaction with the world in what little I've played. Video games are a poor comparison for things like the value of light & dark in TTRPGs unless you want to start talking about playing TTRPGs like a video game. </p><p></p><p>Don't forget that when you start expecting TTRPGs to start being played like a video game you also add the expectation for the meat computer behind the GM screen to start designing & testing adventures like video games</p><p>[spoiler]</p><p>[MEDIA=youtube]BQ3iqq49Ew8[/MEDIA]</p><p>Next session will be in a few years & it's going to cost a few tens of millions for the GM team to build/test it. Don't forget where we left off </p><p>[/spoiler]</p><p></p><p>No not really. It literally has no effect on the players once they decide that taking a rest is more important than avoiding whatever consequence the GM might be dangling. At that point it plays out like this:</p><p>[spoiler="I'm partial to the bit where the GM begs his players"]</p><p>[MEDIA=youtube]_Dz65h6H5gM[/MEDIA]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9481996, member: 93670"] Effective use of light & dark in a video game takes more than slapping a mod on it. You might have more experience with skyrim than I do, but I don't recall even [I]once[/I] being able to say "Hey GM, can I try to...." & then describe some completely made up interaction with the world in what little I've played. Video games are a poor comparison for things like the value of light & dark in TTRPGs unless you want to start talking about playing TTRPGs like a video game. Don't forget that when you start expecting TTRPGs to start being played like a video game you also add the expectation for the meat computer behind the GM screen to start designing & testing adventures like video games [spoiler] [MEDIA=youtube]BQ3iqq49Ew8[/MEDIA] Next session will be in a few years & it's going to cost a few tens of millions for the GM team to build/test it. Don't forget where we left off [/spoiler] No not really. It literally has no effect on the players once they decide that taking a rest is more important than avoiding whatever consequence the GM might be dangling. At that point it plays out like this: [spoiler="I'm partial to the bit where the GM begs his players"] [MEDIA=youtube]_Dz65h6H5gM[/MEDIA] [/spoiler] [/QUOTE]
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Community
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Do players really want balance?
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