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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="Steampunkette" data-source="post: 9482209" data-attributes="member: 6796468"><p>Deadly -is- the max difficulty you should use...</p><p></p><p>With newbie players.</p><p></p><p>Y'all, this book and all of the books are written as guidelines for people who are just starting the game. Greater system mastery means increasing challenges to match that mastery.</p><p></p><p>That's -why- the "Playtest Medium" became "Published Hard". 'Cause they aggregated the data and skewed things based on the majority of new players and their playtest results.</p><p></p><p>Just like with MMORPGs you have to build a TTRPG for the newbie and the unskilled to get as broad a possible gathering of people able to play the game... and then trust them to go from there.</p><p></p><p>If the 5e or D&D24 book were built around people who've been playing for decades before they picked it up it would be either inscrutably arcane for new players and DMs (and honestly, D&D is one of the most complex game systems out there, already, like top 10%) or so brutally difficult most new players would try it once and give up because it's "Wildly unbalanced against the players."</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9482209, member: 6796468"] Deadly -is- the max difficulty you should use... With newbie players. Y'all, this book and all of the books are written as guidelines for people who are just starting the game. Greater system mastery means increasing challenges to match that mastery. That's -why- the "Playtest Medium" became "Published Hard". 'Cause they aggregated the data and skewed things based on the majority of new players and their playtest results. Just like with MMORPGs you have to build a TTRPG for the newbie and the unskilled to get as broad a possible gathering of people able to play the game... and then trust them to go from there. If the 5e or D&D24 book were built around people who've been playing for decades before they picked it up it would be either inscrutably arcane for new players and DMs (and honestly, D&D is one of the most complex game systems out there, already, like top 10%) or so brutally difficult most new players would try it once and give up because it's "Wildly unbalanced against the players." [/QUOTE]
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Do players really want balance?
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