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General Tabletop Discussion
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Do players really want balance?
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<blockquote data-quote="Guest 7037866" data-source="post: 9482353"><p>Sorry, I particularly meant D&D since that is the focus here. And in other popular RPGs you decide your past. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>The PC is unconscious and can do nothing--they are literally in the Hands of Fate. Which, guess what, is <em>exactly</em> like real life. It is not a "will to live" mechanic, it is a "does your body stabilize without aid" mechanic. Are you bleeding out or not? Do you succumb to shock or not? Will you recover consciousness to help yourself or not? And so on.</p><p></p><p>Now, one thing I don't like about death saves is they are too easy. You are more likely to make them (roughly a 60/40 split IIRC). I like the DC higher, say 15, but allow your Constitution to impact the roll, since it is about how well your body can stablize and such from the trauma. A healthy person is more likely to make it than someone with a weak constitution.</p><p></p><p>Now, if you want to have a "will to live" mechanic that is fine. It is plot armor really, a form of "final HP" if you want. Not my taste, certainly, but also not "realistic" at all.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9482353"] Sorry, I particularly meant D&D since that is the focus here. And in other popular RPGs you decide your past. ;) The PC is unconscious and can do nothing--they are literally in the Hands of Fate. Which, guess what, is [I]exactly[/I] like real life. It is not a "will to live" mechanic, it is a "does your body stabilize without aid" mechanic. Are you bleeding out or not? Do you succumb to shock or not? Will you recover consciousness to help yourself or not? And so on. Now, one thing I don't like about death saves is they are too easy. You are more likely to make them (roughly a 60/40 split IIRC). I like the DC higher, say 15, but allow your Constitution to impact the roll, since it is about how well your body can stablize and such from the trauma. A healthy person is more likely to make it than someone with a weak constitution. Now, if you want to have a "will to live" mechanic that is fine. It is plot armor really, a form of "final HP" if you want. Not my taste, certainly, but also not "realistic" at all. [/QUOTE]
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