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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="SteveC" data-source="post: 9482355" data-attributes="member: 9053"><p>It seems to me that there are different levels of players who want progressively more involved play. You have the "I want to smash something" players. You have the deep immersive role-players who don't want to even roll a die. And everything in between.</p><p></p><p>As the DM, it's your job to pitch the game you want to run and that you think your group would enjoy. It's a balancing act between what's fun for you and what they will like. I think the talk about balance has to start with that pitch for the game.</p><p></p><p>As a player, at it's most basic level, balance is getting to do fun stuff about as much as the other players. And feeling challenged, but not constantly overwhelmed, by the world. Most starting players won't understand how the game is tied into the Adventuring Day, and how short and long Rests apply. My group that I play with is full of experienced players, and they forget about short rests, even for classes that rely on them like Warlocks. "Hey, maybe we should take a Short Rest here and spend some Hit Dice? Didn't you use your spells? I think you used Action Surge earlier..." that's how I subtly suggest it playing a spellcaster who only has one class feature I use then.</p><p></p><p>I think discussion of balance at a serious level happens when players get more experienced. That's when you start to see differences like a Paladin with frequent Long Rests doing the lion's share of the damage.</p><p></p><p>I guess my answer to the question posed is: yes, but only so far as they can see and understand what's going on in the game.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9482355, member: 9053"] It seems to me that there are different levels of players who want progressively more involved play. You have the "I want to smash something" players. You have the deep immersive role-players who don't want to even roll a die. And everything in between. As the DM, it's your job to pitch the game you want to run and that you think your group would enjoy. It's a balancing act between what's fun for you and what they will like. I think the talk about balance has to start with that pitch for the game. As a player, at it's most basic level, balance is getting to do fun stuff about as much as the other players. And feeling challenged, but not constantly overwhelmed, by the world. Most starting players won't understand how the game is tied into the Adventuring Day, and how short and long Rests apply. My group that I play with is full of experienced players, and they forget about short rests, even for classes that rely on them like Warlocks. "Hey, maybe we should take a Short Rest here and spend some Hit Dice? Didn't you use your spells? I think you used Action Surge earlier..." that's how I subtly suggest it playing a spellcaster who only has one class feature I use then. I think discussion of balance at a serious level happens when players get more experienced. That's when you start to see differences like a Paladin with frequent Long Rests doing the lion's share of the damage. I guess my answer to the question posed is: yes, but only so far as they can see and understand what's going on in the game. [/QUOTE]
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Do players really want balance?
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