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Do players really want balance?
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<blockquote data-quote="Steampunkette" data-source="post: 9482564" data-attributes="member: 6796468"><p>That wasn't my intention. My intention was to create a scale from the most "Dice fall where they may" play to the most "Ignore the dice and go for the story" as a range.</p><p></p><p>If my rhetorical opponents wind up at the extreme of that range that's also fine, because it's only meant to present a spectrum of play, all of which is appropriate. And if you'll note in that post I explicitly stated the I DO IT TOO. As in I have also done both ends of the spectrum and the in between.</p><p></p><p>So I am my own rhetorical opponent?</p><p></p><p>Yeeeeeeeeeeeeah... kiiiinda?</p><p></p><p>In 3e it was certainly possible for a level 1 character to get critically hit from full to -10hp.</p><p></p><p>But having 10 rounds to bleed out from 0 is also more forgiving than a maximum of 5 rounds with the dying condition. (Both of which can be savagely curtailed by someone stabbing the body)</p><p></p><p>WotC won't create a core rulebook that "ambitious" because the potential target audience is too narrow. Supplements? Possibly. But since they just hit the reset button on 5e for the new 6ish edition...</p><p></p><p>It'll be a while before they build back up.</p><p></p><p>(Though I'll note that the only reasons my books even appear ambitious is because I'm doing some weird stuff and kinda winging it alone, though Martial Artistry in particular has a lot more hands keeping me afloat. The A5e 3PP Discord Server is a godsend)</p><p></p><p>Not gonna bother with the whiplash post-quote. On to the "5 minute adventuring day" posts.</p><p></p><p>You wound me! I would never make a Feat-Centric ala-carte D&D.</p><p></p><p>That is a pretty solid structure! Especially when combined with the next post... though I'd still use HD as healing just so combat-based healing magic wasn't a core function of the Cleric/Druid/Bard. After all: Every combat assumes you come in with (nearly) full health and resources after a short rest, and it would still give a "Pause" button in the form of a long rest to mark adventuring days a little more clearly.</p><p></p><p>The main danger, there, of course, is whether you -make- it to your next short rest.</p><p></p><p>All -really- solid rules that would make for a swifter attrition rate, to be sure. Especially the "Divide by 3" general rule for spellslots... giving Sorcerers/Wizards 1 spell slot of each level gives them a wide and shallow pool...</p><p></p><p>Personally I was thinking of a "Walking Grouping" where lower level spell slots drop-off as you gain higher level slots. Still a range of 3-4 levels of spells and 2-3 slots per level (at most) but a progression that levels up with you, sort of like how Warlocks cast at their highest level.</p><p></p><p>I meeeean... no matter what you do there's gonna be attrition of resources. There has to be -some-. Whether it's HP or Arrows or Potions or Hit Dice.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9482564, member: 6796468"] That wasn't my intention. My intention was to create a scale from the most "Dice fall where they may" play to the most "Ignore the dice and go for the story" as a range. If my rhetorical opponents wind up at the extreme of that range that's also fine, because it's only meant to present a spectrum of play, all of which is appropriate. And if you'll note in that post I explicitly stated the I DO IT TOO. As in I have also done both ends of the spectrum and the in between. So I am my own rhetorical opponent? Yeeeeeeeeeeeeah... kiiiinda? In 3e it was certainly possible for a level 1 character to get critically hit from full to -10hp. But having 10 rounds to bleed out from 0 is also more forgiving than a maximum of 5 rounds with the dying condition. (Both of which can be savagely curtailed by someone stabbing the body) WotC won't create a core rulebook that "ambitious" because the potential target audience is too narrow. Supplements? Possibly. But since they just hit the reset button on 5e for the new 6ish edition... It'll be a while before they build back up. (Though I'll note that the only reasons my books even appear ambitious is because I'm doing some weird stuff and kinda winging it alone, though Martial Artistry in particular has a lot more hands keeping me afloat. The A5e 3PP Discord Server is a godsend) Not gonna bother with the whiplash post-quote. On to the "5 minute adventuring day" posts. You wound me! I would never make a Feat-Centric ala-carte D&D. That is a pretty solid structure! Especially when combined with the next post... though I'd still use HD as healing just so combat-based healing magic wasn't a core function of the Cleric/Druid/Bard. After all: Every combat assumes you come in with (nearly) full health and resources after a short rest, and it would still give a "Pause" button in the form of a long rest to mark adventuring days a little more clearly. The main danger, there, of course, is whether you -make- it to your next short rest. All -really- solid rules that would make for a swifter attrition rate, to be sure. Especially the "Divide by 3" general rule for spellslots... giving Sorcerers/Wizards 1 spell slot of each level gives them a wide and shallow pool... Personally I was thinking of a "Walking Grouping" where lower level spell slots drop-off as you gain higher level slots. Still a range of 3-4 levels of spells and 2-3 slots per level (at most) but a progression that levels up with you, sort of like how Warlocks cast at their highest level. I meeeean... no matter what you do there's gonna be attrition of resources. There has to be -some-. Whether it's HP or Arrows or Potions or Hit Dice. [/QUOTE]
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