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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="payn" data-source="post: 9482572" data-attributes="member: 90374"><p>PF2 is very much <em>not</em> ala-carte D&D. Its closer to 4E with multiclass feats instead of actual multiclassing. While at first level you make a large number of choices, after that, each level up is basically choose 1 of a list of 3-5 things and add +1 to everything.</p><p></p><p>That said, the comment was more in direction of PF2's veiled encounters base design. There are encounter powers and short rest healing that replenish between fights. Like 4E, it has some dailies, and how much that impacts a character is largely based on class, but its adventuring day limits by attrition can be bypassed easily.</p><p></p><p></p><p>Yeah, but what is the pacing mechanism? The adventuring day or the encounter? I think that is the question a lot of folks want answered. Im in the adventuring day attrition camp, but I can see why folks find encounter based appealing. I dont think a hybrid works that well. At least its not my preference.</p></blockquote><p></p>
[QUOTE="payn, post: 9482572, member: 90374"] PF2 is very much [I]not[/I] ala-carte D&D. Its closer to 4E with multiclass feats instead of actual multiclassing. While at first level you make a large number of choices, after that, each level up is basically choose 1 of a list of 3-5 things and add +1 to everything. That said, the comment was more in direction of PF2's veiled encounters base design. There are encounter powers and short rest healing that replenish between fights. Like 4E, it has some dailies, and how much that impacts a character is largely based on class, but its adventuring day limits by attrition can be bypassed easily. Yeah, but what is the pacing mechanism? The adventuring day or the encounter? I think that is the question a lot of folks want answered. Im in the adventuring day attrition camp, but I can see why folks find encounter based appealing. I dont think a hybrid works that well. At least its not my preference. [/QUOTE]
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Community
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Do players really want balance?
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