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Do players really want balance?
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<blockquote data-quote="Steampunkette" data-source="post: 9482594" data-attributes="member: 6796468"><p>I mean... yeah. There's multiclass feats. But there's also "Build your own Barbarian" with a list of ancestry feats, class feats, general feats, and skill feats every time you level up.</p><p></p><p>[ATTACH=full]382708[/ATTACH]</p><p></p><p>I'm personally not a fan of that class structure is what I'm saying, there, while making a loose joke about being wounded!</p><p></p><p>Some of the encounter design I find particularly choice, yeah... I also really like the "3 actions" structure with V/S/M each being an action for spellcasting. Freaking -love- that, myself, even if it's not super popular in the wider design community.</p><p></p><p>But yeah, PF2e is definitely the 4e of 3e if that makes any sense whatsoever!</p><p></p><p>My main thought is to try and maintain the short rest/long rest structure through the use of "Cinematic Short Rests", wherein a short rest can take an hour or a minute or a whole night. And then a "Long Rest" is just a rest in town/safety/etc where you recover hit dice expended during short rests or to get rid of lingering effects (since those make the game more dangerous!)</p><p></p><p>So there'd kind of be a hybrid but not -really-? You'll spend most of your time taking short rests between fights to recover abilities (including cleric spell slots that can restore your hp before the short rest starts) but you have HD to fall back on if the cleric's down or whatever...</p><p></p><p>But also you eventually run out of HD and need to take a long rest somewhere safe to recover it and get rid of things like fatigue or other long-term effects...</p><p></p><p>'Cause I'd -still- use those things. And I'd still have mechanics where you can expend hit dice to do things other than healing, like some sort of blood-mage sacrificing HD for more damage or stealing HD from enemies and things of that nature.</p><p></p><p>'Cause you never wanna -remove- a lever from game design, y'know? You just wanna increase or decrease it's prominence but keep it in your back pocket to play with later. >.></p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9482594, member: 6796468"] I mean... yeah. There's multiclass feats. But there's also "Build your own Barbarian" with a list of ancestry feats, class feats, general feats, and skill feats every time you level up. [ATTACH type="full" alt="1729018562120.png"]382708[/ATTACH] I'm personally not a fan of that class structure is what I'm saying, there, while making a loose joke about being wounded! Some of the encounter design I find particularly choice, yeah... I also really like the "3 actions" structure with V/S/M each being an action for spellcasting. Freaking -love- that, myself, even if it's not super popular in the wider design community. But yeah, PF2e is definitely the 4e of 3e if that makes any sense whatsoever! My main thought is to try and maintain the short rest/long rest structure through the use of "Cinematic Short Rests", wherein a short rest can take an hour or a minute or a whole night. And then a "Long Rest" is just a rest in town/safety/etc where you recover hit dice expended during short rests or to get rid of lingering effects (since those make the game more dangerous!) So there'd kind of be a hybrid but not -really-? You'll spend most of your time taking short rests between fights to recover abilities (including cleric spell slots that can restore your hp before the short rest starts) but you have HD to fall back on if the cleric's down or whatever... But also you eventually run out of HD and need to take a long rest somewhere safe to recover it and get rid of things like fatigue or other long-term effects... 'Cause I'd -still- use those things. And I'd still have mechanics where you can expend hit dice to do things other than healing, like some sort of blood-mage sacrificing HD for more damage or stealing HD from enemies and things of that nature. 'Cause you never wanna -remove- a lever from game design, y'know? You just wanna increase or decrease it's prominence but keep it in your back pocket to play with later. >.> [/QUOTE]
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Do players really want balance?
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