Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9483172" data-attributes="member: 42582"><p>In my view it's always going to be quite tricky to give encounter-level guidelines for a game that uses "adventuring-day" level resource management.</p><p></p><p>Classic D&D (OD&D, B/X, Gygax's AD&D) deals with this by encouraging a play approach where players make decisions about what combats/skirmishes they take on. This is facilitated by a convention that generally (not necessarily always) GMs present encounters to players in one of two ways: when the players have their PCs open doors; or when the wandering monster die comes up 1 (or 6, depending on one's rolling convention).</p><p></p><p>2nd ed AD&D deals with the overarching issue in a different way. It encourages the GM to more actively manage the presentation of encounters to the players (whether under the notion of "the story" or "the living, breathing world"). And at the same time it encourage the GM to fudge, or otherwise set aside the action resolution rules, to make things work out as desired.</p><p></p><p>I don't have a good handle on 3E, but I suspect in practice it relied quite a bit on the 2nd ed approach.</p><p></p><p>4e avoids the issue because it maps encounter-level guidelines onto a framework of predominantly (not entirely) encounter-level resource management. And my experience is that its guidelines work.</p><p></p><p>5e has the issue (because of its resource management structure) and doesn't promote the classic approach to dealing with it. It doesn't seem to fully embrace the 2nd ed AD&D approach either. Its approach seems to be to set encounter difficulty guidelines at a sufficiently generous (to the players) level that even a party that has suffered quite a bit of attrition from prior encounters is likely to be able to handle what is thrown at it.</p><p></p><p>If those encounter difficulties are stepped up, then I think that takes the game back into the 2nd ed AD&D approach.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9483172, member: 42582"] In my view it's always going to be quite tricky to give encounter-level guidelines for a game that uses "adventuring-day" level resource management. Classic D&D (OD&D, B/X, Gygax's AD&D) deals with this by encouraging a play approach where players make decisions about what combats/skirmishes they take on. This is facilitated by a convention that generally (not necessarily always) GMs present encounters to players in one of two ways: when the players have their PCs open doors; or when the wandering monster die comes up 1 (or 6, depending on one's rolling convention). 2nd ed AD&D deals with the overarching issue in a different way. It encourages the GM to more actively manage the presentation of encounters to the players (whether under the notion of "the story" or "the living, breathing world"). And at the same time it encourage the GM to fudge, or otherwise set aside the action resolution rules, to make things work out as desired. I don't have a good handle on 3E, but I suspect in practice it relied quite a bit on the 2nd ed approach. 4e avoids the issue because it maps encounter-level guidelines onto a framework of predominantly (not entirely) encounter-level resource management. And my experience is that its guidelines work. 5e has the issue (because of its resource management structure) and doesn't promote the classic approach to dealing with it. It doesn't seem to fully embrace the 2nd ed AD&D approach either. Its approach seems to be to set encounter difficulty guidelines at a sufficiently generous (to the players) level that even a party that has suffered quite a bit of attrition from prior encounters is likely to be able to handle what is thrown at it. If those encounter difficulties are stepped up, then I think that takes the game back into the 2nd ed AD&D approach. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
Top