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Do players really want balance?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9483250" data-attributes="member: 6790260"><p>Are these modes actually as separate as you're alleging?</p><p></p><p>It's not just at the level of abilities (which nearly every class has) that are "I've decided I get <X> now" stuff (deciding when you become too angry to die, or when you get a sudden burst of energy/health, etc.)--it's the action and process of roleplay. When you're in "in-game" mode, you're also thinking about things like what is productive for the group, the tone and nature of the campaign you're playing in. Those are necessary considerations for an enjoyable experience to be had by the participants, and yet they have nothing whatsoever to do with exclusively thinking like the person actually at play. And, likewise, when in "between games planning" mode, people will still naturally be thinking about what actually fits with the character's behavior, beliefs, etc.; a Paladin who is also a devout servant of Tyr is, I think you'd agree, supremely unlikely to pick any other deity if she happens to take a level in Cleric.</p><p></p><p>You refer to them as "modes" but they're really quite blendable, and it isn't nearly so neat and clean to separate the two.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9483250, member: 6790260"] Are these modes actually as separate as you're alleging? It's not just at the level of abilities (which nearly every class has) that are "I've decided I get <X> now" stuff (deciding when you become too angry to die, or when you get a sudden burst of energy/health, etc.)--it's the action and process of roleplay. When you're in "in-game" mode, you're also thinking about things like what is productive for the group, the tone and nature of the campaign you're playing in. Those are necessary considerations for an enjoyable experience to be had by the participants, and yet they have nothing whatsoever to do with exclusively thinking like the person actually at play. And, likewise, when in "between games planning" mode, people will still naturally be thinking about what actually fits with the character's behavior, beliefs, etc.; a Paladin who is also a devout servant of Tyr is, I think you'd agree, supremely unlikely to pick any other deity if she happens to take a level in Cleric. You refer to them as "modes" but they're really quite blendable, and it isn't nearly so neat and clean to separate the two. [/QUOTE]
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Do players really want balance?
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