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General Tabletop Discussion
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Do players really want balance?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9483316" data-attributes="member: 7025508"><p>It is the fantasy version that. Regardless, it is something the character can decide to do, it is not a meta decision.</p><p></p><p></p><p>I mean to me it is rather obvious that manoeuvres are things the character knowingly decides to use. Like they could in-character say "I'll disarm the guard" etc. Granted, it having a limited resource is a bit weird and gamey, but at least it is not a weird than in 4e, where you for some inexplicable reason could do each stunt only once. But personally I would still design this a bit differently. </p><p></p><p></p><p>No. Sure, magic is easier to justify, as even in-universe it can work however you want. But it was you, not me, who tried to insist that several non-magical features were meta even though you don't need to interpret them that way.</p><p></p><p></p><p>Yes it is.</p><p></p><p></p><p>Then, to be frank, you're just bad at immersion. You absolutely can feel the character's feelings. Granted, it probably is more shallow than if you literally were there, but with good "method acting" and a GM who is good at making the world feel real you can get close. LARP obviously is the best vehicle for this, but people constantly do it tabletop games too, and it seems weird to me that some wouldn't. To me that's basically the goal and point of playing these games, so if you can't see it then we aren't going to agree on much.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9483316, member: 7025508"] It is the fantasy version that. Regardless, it is something the character can decide to do, it is not a meta decision. I mean to me it is rather obvious that manoeuvres are things the character knowingly decides to use. Like they could in-character say "I'll disarm the guard" etc. Granted, it having a limited resource is a bit weird and gamey, but at least it is not a weird than in 4e, where you for some inexplicable reason could do each stunt only once. But personally I would still design this a bit differently. No. Sure, magic is easier to justify, as even in-universe it can work however you want. But it was you, not me, who tried to insist that several non-magical features were meta even though you don't need to interpret them that way. Yes it is. Then, to be frank, you're just bad at immersion. You absolutely can feel the character's feelings. Granted, it probably is more shallow than if you literally were there, but with good "method acting" and a GM who is good at making the world feel real you can get close. LARP obviously is the best vehicle for this, but people constantly do it tabletop games too, and it seems weird to me that some wouldn't. To me that's basically the goal and point of playing these games, so if you can't see it then we aren't going to agree on much. [/QUOTE]
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Do players really want balance?
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