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*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="Oofta" data-source="post: 9483338" data-attributes="member: 6801845"><p>You don't get to decide for me what I think or do not think. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> I don't think survival mechanics have ever been all that interesting in any edition so I rarely use them. If I did, I have exhaustion and other forms of attrition such as, off the top of my head I'd make it hard to rest and recover. In general when the story calls for this kind of thing I do it at a very high level with a few simple survival and concentration checks. Slogging through the desert is just not what I play D&D for.</p><p></p><p></p><p></p><p>Nah, ear seekers exist because Gygax (paraphrasing here) wanted to give the DM something to punish players if they were being overly cautious. Instead of, I don't know, simply having a discussion with the players about what they find fun. </p><p></p><p></p><p>Then it's up to the DM to make interesting and challenging encounters that reward smart play. If that means that sometimes the PCs make it through an encounter more easily and unscathed, celebrate with them. If it becomes an "I win" button they can press any time they want then it's an issue that as a DM you can either change the type of challenge or simply discuss it with the players.</p><p></p><p></p><p></p><p>What can I say. When you say things like "Seriously. Don't <em>let</em> them optimize the fun out of it. I completely agree that that's a serious issue, and it's one that genuinely affects 5e because they absolutely left the barn door WIDE open for it." it sure does sound like you're promoting old school Gygax style adversarial DMing.</p><p></p><p>Oh, and I don't think WotC is crap at game design or surveys. From where I'm sitting they've done a decent job, even if I don't agree with every decision.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9483338, member: 6801845"] You don't get to decide for me what I think or do not think. 🤷♂️ I don't think survival mechanics have ever been all that interesting in any edition so I rarely use them. If I did, I have exhaustion and other forms of attrition such as, off the top of my head I'd make it hard to rest and recover. In general when the story calls for this kind of thing I do it at a very high level with a few simple survival and concentration checks. Slogging through the desert is just not what I play D&D for. Nah, ear seekers exist because Gygax (paraphrasing here) wanted to give the DM something to punish players if they were being overly cautious. Instead of, I don't know, simply having a discussion with the players about what they find fun. Then it's up to the DM to make interesting and challenging encounters that reward smart play. If that means that sometimes the PCs make it through an encounter more easily and unscathed, celebrate with them. If it becomes an "I win" button they can press any time they want then it's an issue that as a DM you can either change the type of challenge or simply discuss it with the players. What can I say. When you say things like "Seriously. Don't [I]let[/I] them optimize the fun out of it. I completely agree that that's a serious issue, and it's one that genuinely affects 5e because they absolutely left the barn door WIDE open for it." it sure does sound like you're promoting old school Gygax style adversarial DMing. Oh, and I don't think WotC is crap at game design or surveys. From where I'm sitting they've done a decent job, even if I don't agree with every decision. [/QUOTE]
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Do players really want balance?
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