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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9483365" data-attributes="member: 7025508"><p>And spotlight balance doesn't even need to always involve solving problems. If one player wants their character to have funny banter with NPCs (even if wouldn't achieve anything "useful") giving them opportunities to do that is good spotlight for them. If one player likes playing their characters emotional trauma, giving them opportunities to do that is what is needed etc.</p><p></p><p>None of this of course means games shouldn't endeavour to be mechanically balanced. Or at least if not, then outright say that (like mages and non-mages in Ars Magica,) so that the participants can make informed decisions. But I certainly have had perfectly functional games where characters are intentionally wildly unbalanced. Granted, I don't think D&D is necessarily the best vehicle for such approaches.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9483365, member: 7025508"] And spotlight balance doesn't even need to always involve solving problems. If one player wants their character to have funny banter with NPCs (even if wouldn't achieve anything "useful") giving them opportunities to do that is good spotlight for them. If one player likes playing their characters emotional trauma, giving them opportunities to do that is what is needed etc. None of this of course means games shouldn't endeavour to be mechanically balanced. Or at least if not, then outright say that (like mages and non-mages in Ars Magica,) so that the participants can make informed decisions. But I certainly have had perfectly functional games where characters are intentionally wildly unbalanced. Granted, I don't think D&D is necessarily the best vehicle for such approaches. [/QUOTE]
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Do players really want balance?
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