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Community
General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="DinoInDisguise" data-source="post: 9484002" data-attributes="member: 7045806"><p>I don't think it's reasonable to assume that the theories you state, even if assumed true, would account for anything more than a small fraction of the community. Given that at certain critical mass groups stop vetoing. That in an perpetually online world, with Pathfinder books on Walmart shelves, ignorance isn't all that compelling. That games for other systems fill up far slower on Reddit's r/lfg sub, to the point where people have complained elsewhere online.</p><p></p><p>When we bring up things like these, we seem to be arguing that 5e would be slightly less popular. That the gorilla would be slightly smaller, maybe 600 lbs instead of 800 lbs. These reasons you state aren't going to account for the majority of 5e players even in their "best case."</p><p></p><p>I don't mean to dismiss anything. Just pointing out that we are nibbling at the edges with these theories, instead of actually explaining the popularity. In all likelihood, 5e's popularity is because a lot of people have fun playing the game. We know this, because they actively seek out chances to play it.</p><p></p><p>Why so many seem to care what system others play is beyond me. But here we are, discussing why others very much, or couldn't possibly, like 5e.</p><p></p><p></p><p></p><p>I think this is 100% true. Not everyone will, or should, like 5e. WotC made it for broad appeal. It should surprise no one that the sole TTRPG designed with broad appeal in mind - has the most broad appeal. But yet we bicker about why 5e has broad appeal.</p><p></p><p>I think it's because we are mostly old grognards who like to bicker. But maybe I'm projecting with that statement.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9484002, member: 7045806"] I don't think it's reasonable to assume that the theories you state, even if assumed true, would account for anything more than a small fraction of the community. Given that at certain critical mass groups stop vetoing. That in an perpetually online world, with Pathfinder books on Walmart shelves, ignorance isn't all that compelling. That games for other systems fill up far slower on Reddit's r/lfg sub, to the point where people have complained elsewhere online. When we bring up things like these, we seem to be arguing that 5e would be slightly less popular. That the gorilla would be slightly smaller, maybe 600 lbs instead of 800 lbs. These reasons you state aren't going to account for the majority of 5e players even in their "best case." I don't mean to dismiss anything. Just pointing out that we are nibbling at the edges with these theories, instead of actually explaining the popularity. In all likelihood, 5e's popularity is because a lot of people have fun playing the game. We know this, because they actively seek out chances to play it. Why so many seem to care what system others play is beyond me. But here we are, discussing why others very much, or couldn't possibly, like 5e. I think this is 100% true. Not everyone will, or should, like 5e. WotC made it for broad appeal. It should surprise no one that the sole TTRPG designed with broad appeal in mind - has the most broad appeal. But yet we bicker about why 5e has broad appeal. I think it's because we are mostly old grognards who like to bicker. But maybe I'm projecting with that statement. [/QUOTE]
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Do players really want balance?
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