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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9484434" data-attributes="member: 7025508"><p>Goes with their "all or nothing" immersion argument!</p><p></p><p>It is just silly. There are of course all sort of concessions and limitation in games, but that we cannot do something 100% doesn't mean we just forget about it. In game design and gameplay it is good idea to have goals, things we want from the game. Then we can design things so that we get <em>close </em>to those things. </p><p></p><p>I've been trying to eat more healthily, but as I cannot cut all sugar from my diet, I might just as well give up, and have glazed doughnuts for lunch!</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9484434, member: 7025508"] Goes with their "all or nothing" immersion argument! It is just silly. There are of course all sort of concessions and limitation in games, but that we cannot do something 100% doesn't mean we just forget about it. In game design and gameplay it is good idea to have goals, things we want from the game. Then we can design things so that we get [I]close [/I]to those things. I've been trying to eat more healthily, but as I cannot cut all sugar from my diet, I might just as well give up, and have glazed doughnuts for lunch! [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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