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Do players really want balance?
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<blockquote data-quote="TwoSix" data-source="post: 9484621" data-attributes="member: 205"><p>I would say that as a general principle in medium-heavy crunch games, that every layer of game mechanics should correspond to a layer of diegetic elements that are roughly analogous to each other.</p><p></p><p>That's why I think most people prefer race AND class as opposed to race-AS-class, as an example. Biological origin is a different diegetic concept than the skillset/identity/vocation of class, and people prefer that to have different mechanics. (Since I know you're aware of them, ACKS racial classes I would classify as "race AND class with restrictions".)</p><p></p><p>Most of the familiar D&D classes represent a chosen vocation and observable skill set with some kind of supernatural backing; it's generally obvious within the fiction for standard D&D settings if someone is a "cleric" or a "wizard" or even a "bard". The only classes that break that paradigm are fighter, rogue, and possibly barbarian and ranger depending on how you view their identity. I'd rather simply see any class that is a "class" be as recognizable as "druid" or "wizard" is.</p><p></p><p>The game is about characters with classes; mundanes who don't have classes are simply NPCs who might grow and become more skilled, but they don't "level" like a classed individual does.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9484621, member: 205"] I would say that as a general principle in medium-heavy crunch games, that every layer of game mechanics should correspond to a layer of diegetic elements that are roughly analogous to each other. That's why I think most people prefer race AND class as opposed to race-AS-class, as an example. Biological origin is a different diegetic concept than the skillset/identity/vocation of class, and people prefer that to have different mechanics. (Since I know you're aware of them, ACKS racial classes I would classify as "race AND class with restrictions".) Most of the familiar D&D classes represent a chosen vocation and observable skill set with some kind of supernatural backing; it's generally obvious within the fiction for standard D&D settings if someone is a "cleric" or a "wizard" or even a "bard". The only classes that break that paradigm are fighter, rogue, and possibly barbarian and ranger depending on how you view their identity. I'd rather simply see any class that is a "class" be as recognizable as "druid" or "wizard" is. The game is about characters with classes; mundanes who don't have classes are simply NPCs who might grow and become more skilled, but they don't "level" like a classed individual does. [/QUOTE]
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