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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="FrogReaver" data-source="post: 9485943" data-attributes="member: 6795602"><p>Yes.</p><p></p><p>Measures of quality that are not based on popularity are just subjective garbage, they cherry pick which metrics to grade, excluding a ton of them and then ultimately treat the thing as if it’s not greater than the sum of its parts.</p><p></p><p>If you have a truly better product and it’s not selling then you either have it priced too high or it’s not clear to customers what’s truly better about it and so you have to spend alot of time and money educating them.</p><p></p><p>D&D is one of the more highly priced RPG’s. So I doubt it’s the competitors price point being to high. So maybe out of all the RPG’s out there, some are truly better designed than d&d, but none have managed to educate customers that they are. </p><p></p><p>It’s kind of like a broom. At the end of the day you may have designed a better broom, but the brooms out there already work pretty well for most people. And since their time is valuable then trying to figure out why your broom is better before buying it just isn’t a priority for them. They have a broom that works. If you spend enough time and money more will get your message. </p><p></p><p>*Assuming your broom is really better. </p><p></p><p></p><p>Why doesn’t any other knock off do better than actual differentiated competitors?</p><p></p><p>If similar products were in a vacuum then maybe, but what you want to do is not possible.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9485943, member: 6795602"] Yes. Measures of quality that are not based on popularity are just subjective garbage, they cherry pick which metrics to grade, excluding a ton of them and then ultimately treat the thing as if it’s not greater than the sum of its parts. If you have a truly better product and it’s not selling then you either have it priced too high or it’s not clear to customers what’s truly better about it and so you have to spend alot of time and money educating them. D&D is one of the more highly priced RPG’s. So I doubt it’s the competitors price point being to high. So maybe out of all the RPG’s out there, some are truly better designed than d&d, but none have managed to educate customers that they are. It’s kind of like a broom. At the end of the day you may have designed a better broom, but the brooms out there already work pretty well for most people. And since their time is valuable then trying to figure out why your broom is better before buying it just isn’t a priority for them. They have a broom that works. If you spend enough time and money more will get your message. *Assuming your broom is really better. Why doesn’t any other knock off do better than actual differentiated competitors? If similar products were in a vacuum then maybe, but what you want to do is not possible. [/QUOTE]
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Do players really want balance?
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