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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="Thomas Shey" data-source="post: 9486146" data-attributes="member: 7026617"><p>Or the market is already full and most people will never be exposed to it in enough numbers to make a difference. The world is literally full of okay products that continued for decades and decades because they already had market domination and were good enough. Good enough is all you ever need if you've got enough other advantages.</p><p></p><p></p><p></p><p><em>Which has been my argument.</em></p><p></p><p></p><p>Look, I've repeatedly said that D&D is not _"bad" in any general sense. What I've said is popularity doesn't say anything about its excellence. Because it doesn't need to be "good" just "good enough". Maybe there are other people out there arguing its terrible but gets by on other factors, but that's not me.</p><p></p><p>But I think if someone wants to argue beyond their personal taste or that "good enough" level they need to come up with something beyond its commercial success, because I can probably point at a hundred products that get by really well on "good enough" for other reasons.</p><p></p><p></p><p></p><p></p><p>I disagree. I think you can look at items with similar levels of exposure and availability and do at least rough comparisons. And there <em>are</em> D&Doids out there that do okay; what they don't do is do any better than other types of design with the same level of exposure. That doesn't exactly seem to suggest that kind of design D&D and its kin have are an intrinsic significant advantage.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9486146, member: 7026617"] Or the market is already full and most people will never be exposed to it in enough numbers to make a difference. The world is literally full of okay products that continued for decades and decades because they already had market domination and were good enough. Good enough is all you ever need if you've got enough other advantages. [I]Which has been my argument.[/I] Look, I've repeatedly said that D&D is not _"bad" in any general sense. What I've said is popularity doesn't say anything about its excellence. Because it doesn't need to be "good" just "good enough". Maybe there are other people out there arguing its terrible but gets by on other factors, but that's not me. But I think if someone wants to argue beyond their personal taste or that "good enough" level they need to come up with something beyond its commercial success, because I can probably point at a hundred products that get by really well on "good enough" for other reasons. I disagree. I think you can look at items with similar levels of exposure and availability and do at least rough comparisons. And there [I]are[/I] D&Doids out there that do okay; what they don't do is do any better than other types of design with the same level of exposure. That doesn't exactly seem to suggest that kind of design D&D and its kin have are an intrinsic significant advantage. [/QUOTE]
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Do players really want balance?
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