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General Tabletop Discussion
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Do players really want balance?
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<blockquote data-quote="Thomas Shey" data-source="post: 9486155" data-attributes="member: 7026617"><p>Its not probably trying for at least the first of those (I'm actually not sure what "reliability" would mean in an RPG design, but I suspect to the degree it could be applied there are probably better terms for it). I'd argue D&D does, indeed, to some extent aim for "consistency" in the sense that there's a particular kind of experience D&D style games tend to produce and they've aimed for those for a very long time (some of that has shifted over time of course, but its not a coincidence you hear a lot of discussion sometimes of "feels/doesn't feel like D&D")</p><p></p><p>But I also don't think that's a general trait of "quality" because it doesn't mean a thing to people who aren't already steeped in the D&D cultural sphere. You can argue an awful lot are, to one degree or another (either because they've seen things about or have done things like played fantasy computer games) but that's still far from everyone entering the hobby. Otherwise, it becomes kind of a tautology of "D&D works well for people who like D&D" (though obviously that still turns on what people think of as "D&D" as Micah shows in these discussions frequently).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9486155, member: 7026617"] Its not probably trying for at least the first of those (I'm actually not sure what "reliability" would mean in an RPG design, but I suspect to the degree it could be applied there are probably better terms for it). I'd argue D&D does, indeed, to some extent aim for "consistency" in the sense that there's a particular kind of experience D&D style games tend to produce and they've aimed for those for a very long time (some of that has shifted over time of course, but its not a coincidence you hear a lot of discussion sometimes of "feels/doesn't feel like D&D") But I also don't think that's a general trait of "quality" because it doesn't mean a thing to people who aren't already steeped in the D&D cultural sphere. You can argue an awful lot are, to one degree or another (either because they've seen things about or have done things like played fantasy computer games) but that's still far from everyone entering the hobby. Otherwise, it becomes kind of a tautology of "D&D works well for people who like D&D" (though obviously that still turns on what people think of as "D&D" as Micah shows in these discussions frequently). [/QUOTE]
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