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Do players really want balance?
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<blockquote data-quote="Guest 7037866" data-source="post: 9486163"><p>It was successful for about 4 years before 3.5 came along, which came along to improve on it--hardly a new edition since it was 3.5, it basically just added more to an already popular system. Most groups IME adopted 3E, enjoying the design of the d20 system and use of feats etc, and didn't go back. New groups also game up because again this was the era when the Internet and its related impacts really took force. Giving it a lifespan of 8 years before 4E was released. This is more than simply getting love from its initial launch.</p><p></p><p>4E didn't do well as far as I can tell, and I've stated as much--or did you <em>not</em> read that, too? Even so, it had a six-year life span before 5E was released.</p><p></p><p>As for 5E it could be that the 50th was a great time to plan the minor update?? And for the last ten years 5E has continued to enjoy success not only from its design (heavily based on 3E...), but for all the other reasons I've mentioned.</p><p></p><p></p><p>I posit things which are certainly true. 3rd edition had a good run and WotC moved on making changes as it always does. It seems in 4E the changes were too drastic and so they (quickly?) did a turn about and came out with 5E. Nothing untrue about all that. Regardless of how successful either of those was, their benefit from the other factors still don't come close to how much 5e has been and continues to benefit from them.</p><p></p><p>5E enjoys its success not only due to design (based on work from prior editions), but again (for the umteenth time) to the continued increasing acceptance of RPGs, influencers like CR and YouTubers, being the "king of the hill" in RPGs, etc.</p><p></p><p>If you go into a hobby shop or bookstore as a new customer interested in gaming, the people there will very likely direct you to D&D. Why? Because it is the number one option and also because you probably went in there <em>because</em> you heard of D&D, saw the movie, etc. Once you start playing it and have a group, you continue to support it if you like it certainly, but if you are even "just ok" with it, you stick with it because unless you really hate it, you are not likely to put in the leg work to find other RPGs and try them out IME.</p><p></p><p>(Hopefully) we all agree and know there are other great TTPRGs out there, sure, but for a lot of people playing they don't know that. So, they play D&D and continue to buy D&D because it is likely all they know and have experience with. I've had one player drop D&D and start running Vampire (I've even sat in on his games a few times). He prefers it to D&D, not only for the genre but for the mechanics. However, if I had never shown him Vampire, guess what? He'd still be playing D&D because he enjoys gaming and that is all he'd likely have access to.</p><p></p><p>Like many veteran players, 5E is my second favourite edition. It is good enough for me to enjoy, since it is what's popular and a known entity, with products that are readily available for the people I play with. Sure, like others (including yourself IIRC) there are things I don't like about it (nothing's perfect, right?), but it works. However, I don't support it currently and doubt I will. Nothing new in years has come out for 5E that makes me want to support it through further investment in something I deem just good enough.</p><p></p><p>I realize (completely) that (especially here!) is not close to the norm view on it, and I have never claimed my view is the norm here. However, I think it is perfecly acceptable to posit that the popularity and success of 5E has more to due with the enomity of all the other factors involved than simply its design. You've disgreed from the beginning, and I've only shown why I don't feel that is the case. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p></p><p>Ditto. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9486163"] It was successful for about 4 years before 3.5 came along, which came along to improve on it--hardly a new edition since it was 3.5, it basically just added more to an already popular system. Most groups IME adopted 3E, enjoying the design of the d20 system and use of feats etc, and didn't go back. New groups also game up because again this was the era when the Internet and its related impacts really took force. Giving it a lifespan of 8 years before 4E was released. This is more than simply getting love from its initial launch. 4E didn't do well as far as I can tell, and I've stated as much--or did you [I]not[/I] read that, too? Even so, it had a six-year life span before 5E was released. As for 5E it could be that the 50th was a great time to plan the minor update?? And for the last ten years 5E has continued to enjoy success not only from its design (heavily based on 3E...), but for all the other reasons I've mentioned. I posit things which are certainly true. 3rd edition had a good run and WotC moved on making changes as it always does. It seems in 4E the changes were too drastic and so they (quickly?) did a turn about and came out with 5E. Nothing untrue about all that. Regardless of how successful either of those was, their benefit from the other factors still don't come close to how much 5e has been and continues to benefit from them. 5E enjoys its success not only due to design (based on work from prior editions), but again (for the umteenth time) to the continued increasing acceptance of RPGs, influencers like CR and YouTubers, being the "king of the hill" in RPGs, etc. If you go into a hobby shop or bookstore as a new customer interested in gaming, the people there will very likely direct you to D&D. Why? Because it is the number one option and also because you probably went in there [I]because[/I] you heard of D&D, saw the movie, etc. Once you start playing it and have a group, you continue to support it if you like it certainly, but if you are even "just ok" with it, you stick with it because unless you really hate it, you are not likely to put in the leg work to find other RPGs and try them out IME. (Hopefully) we all agree and know there are other great TTPRGs out there, sure, but for a lot of people playing they don't know that. So, they play D&D and continue to buy D&D because it is likely all they know and have experience with. I've had one player drop D&D and start running Vampire (I've even sat in on his games a few times). He prefers it to D&D, not only for the genre but for the mechanics. However, if I had never shown him Vampire, guess what? He'd still be playing D&D because he enjoys gaming and that is all he'd likely have access to. Like many veteran players, 5E is my second favourite edition. It is good enough for me to enjoy, since it is what's popular and a known entity, with products that are readily available for the people I play with. Sure, like others (including yourself IIRC) there are things I don't like about it (nothing's perfect, right?), but it works. However, I don't support it currently and doubt I will. Nothing new in years has come out for 5E that makes me want to support it through further investment in something I deem just good enough. I realize (completely) that (especially here!) is not close to the norm view on it, and I have never claimed my view is the norm here. However, I think it is perfecly acceptable to posit that the popularity and success of 5E has more to due with the enomity of all the other factors involved than simply its design. You've disgreed from the beginning, and I've only shown why I don't feel that is the case. 🤷♂️ Ditto. :) [/QUOTE]
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