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Do players really want balance?
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<blockquote data-quote="Voadam" data-source="post: 9486831" data-attributes="member: 2209"><p>As an 8 year old reading B/X and learning D&D it was clear to me I did not want to play the d4 HD leather armor limited thieves compared to the plate armor fighters, dwarves, elves, and clerics with their d8 and d6 HD. The conditional +4 backstab did not add up to balance against the other classes.</p><p></p><p>The really low percentage chance thief skills (80-90% failure when trying at 1st level, advancing to only 70-80% failure rate at 3rd) meant expecting the thief skills to fail and did not appeal either at all.</p><p></p><p>It was not until years later that I played a straight thief in AD&D trying to make the character concept work as a fun character. Starting out as a midlevel 2e dwarven thief trap specialist was OK on usefulness in some situations, but the combat imbalance compared to most everyone else in the party was noticeable and not so fun. I made the character fun, but it was despite the class design and combat imbalances.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9486831, member: 2209"] As an 8 year old reading B/X and learning D&D it was clear to me I did not want to play the d4 HD leather armor limited thieves compared to the plate armor fighters, dwarves, elves, and clerics with their d8 and d6 HD. The conditional +4 backstab did not add up to balance against the other classes. The really low percentage chance thief skills (80-90% failure when trying at 1st level, advancing to only 70-80% failure rate at 3rd) meant expecting the thief skills to fail and did not appeal either at all. It was not until years later that I played a straight thief in AD&D trying to make the character concept work as a fun character. Starting out as a midlevel 2e dwarven thief trap specialist was OK on usefulness in some situations, but the combat imbalance compared to most everyone else in the party was noticeable and not so fun. I made the character fun, but it was despite the class design and combat imbalances. [/QUOTE]
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Do players really want balance?
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