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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="tetrasodium" data-source="post: 9487536" data-attributes="member: 93670"><p>I think that there are different kinds of (im)balance & not all of them are equally problematic or unfun. Since RIFTS<strong>☆</strong> came up earlier I'll use it's MDC dragonPC/glitterboy literal (MDCrailgun equipped mecha pilot/hobo pc ("hobo" is <em>literally</em> a PC option & that's not innuendo or slang) it makes for a good example of why not all (im)balance is equal. unkillable godlike PCs existing in a world of cardboard where the only risk is fiat creates very different balance problems because the PCs cannot really be challenged or put at risk without doing so through fiat & similar methods that feel unfun. </p><p></p><p>The difference is that the gonzo system includes both tools to challenge the strongest PCs <em>(ie creatures coalition forces etc</em>) and gear that will bring up the weaker PCs to a level where they can contribute as more than a puff of red mist. At the other end you have "(im)balance" where the unfun result tends towards players of some PCs feeling like irredeemable baggage & others bored unless they are being unfairly bludgeoned by fiat in ways that often feels unfair.</p><p></p><p><strong>☆</strong>I've played RIFTS & many years ago even ran it a couple times. Holy heck it's hilariously broken in a lot of ways, but that's the expectation & thee GM never feels helplessly disarmed of tools to elevate or challenge PCs as justified without needing to use fiat.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9487536, member: 93670"] I think that there are different kinds of (im)balance & not all of them are equally problematic or unfun. Since RIFTS[B]☆[/B] came up earlier I'll use it's MDC dragonPC/glitterboy literal (MDCrailgun equipped mecha pilot/hobo pc ("hobo" is [I]literally[/I] a PC option & that's not innuendo or slang) it makes for a good example of why not all (im)balance is equal. unkillable godlike PCs existing in a world of cardboard where the only risk is fiat creates very different balance problems because the PCs cannot really be challenged or put at risk without doing so through fiat & similar methods that feel unfun. The difference is that the gonzo system includes both tools to challenge the strongest PCs [I](ie creatures coalition forces etc[/I]) and gear that will bring up the weaker PCs to a level where they can contribute as more than a puff of red mist. At the other end you have "(im)balance" where the unfun result tends towards players of some PCs feeling like irredeemable baggage & others bored unless they are being unfairly bludgeoned by fiat in ways that often feels unfair. [B]☆[/B]I've played RIFTS & many years ago even ran it a couple times. Holy heck it's hilariously broken in a lot of ways, but that's the expectation & thee GM never feels helplessly disarmed of tools to elevate or challenge PCs as justified without needing to use fiat. [/QUOTE]
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Do players really want balance?
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