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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="ECMO3" data-source="post: 9487675" data-attributes="member: 7030563"><p>In the last 2 years I have played over 10 games to level 20, most of them starting at level 1.</p><p></p><p>I will agree Balance is not generally a big concern in our group, but I will also say it changes during the course of the game. For example, I personally usually play highly optimized multiclass characters that multiclass very early (before level 5). When I say "optimized" I am optimizing around a character idea, not building the most powerful build possible. I am purposely using combos of rules to make my off the wall non-standard, against archetype character ideas powerful.</p><p></p><p>These characters are typically very powerful in tier 2 and tier 3 and I am often "overshadowing" other PCs through most of tier 2 and tier 3. But these same characters are also often overshadowed themselves in tier 4 and sometimes in parts of tier 1. </p><p></p><p>So does that make them balanced?</p><p></p><p>Also another key to the characters I build - mediocre Constitution. Either a 10 or a 12 on point buy. The "professional optimizers" will tell you to run a high Constitution but IME running a high constitution with a generally weak character class means your character will often be overshadowed because for most characters Constitution is generally the least useful ability in the game. Compared with having a mediocre score in another stat, there are generally better and less detrimental ways to mitigate liabilities associated with a low constitution. That is why I can make a character who is mostly a Fighter or Rogue but is also one of the most dominant characters in the party at all 3 phases.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9487675, member: 7030563"] In the last 2 years I have played over 10 games to level 20, most of them starting at level 1. I will agree Balance is not generally a big concern in our group, but I will also say it changes during the course of the game. For example, I personally usually play highly optimized multiclass characters that multiclass very early (before level 5). When I say "optimized" I am optimizing around a character idea, not building the most powerful build possible. I am purposely using combos of rules to make my off the wall non-standard, against archetype character ideas powerful. These characters are typically very powerful in tier 2 and tier 3 and I am often "overshadowing" other PCs through most of tier 2 and tier 3. But these same characters are also often overshadowed themselves in tier 4 and sometimes in parts of tier 1. So does that make them balanced? Also another key to the characters I build - mediocre Constitution. Either a 10 or a 12 on point buy. The "professional optimizers" will tell you to run a high Constitution but IME running a high constitution with a generally weak character class means your character will often be overshadowed because for most characters Constitution is generally the least useful ability in the game. Compared with having a mediocre score in another stat, there are generally better and less detrimental ways to mitigate liabilities associated with a low constitution. That is why I can make a character who is mostly a Fighter or Rogue but is also one of the most dominant characters in the party at all 3 phases. [/QUOTE]
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Do players really want balance?
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