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General Tabletop Discussion
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Do players really want balance?
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<blockquote data-quote="Voadam" data-source="post: 9488542" data-attributes="member: 2209"><p>I think that would be easier to track, but be less useful for the PC. What the PC cares about is how many hp they have left. To figure out how many hp the PC has left you would then have to do the subtraction that everybody is doing now as a first step.</p><p></p><p>Looking back I think that for monsters I sometimes do just list how much damage they have taken in a combat under a heading of their total hp instead of reducing their total each hit. It is a bit slower to do the subtraction and easier to just add in a new amount. The only problem I see with adding up damage in combat instead of subtracting it from hp would be glancing up to compare to base hp so they do drop at 0 and not miss that point, which is not an issue for the subtraction.</p><p></p><p>For AC I always found THACO a mental speed bump in figuring it out in the moment at the table and regularly redoing one of the processes to get there from scratch. Numerous players in AD&D I played with felt similarly I found ascending AC and attack bonuses much more intuitive and faster at the table, I have liked it since 2e Dragon Fist introduced it at the end of 2e.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9488542, member: 2209"] I think that would be easier to track, but be less useful for the PC. What the PC cares about is how many hp they have left. To figure out how many hp the PC has left you would then have to do the subtraction that everybody is doing now as a first step. Looking back I think that for monsters I sometimes do just list how much damage they have taken in a combat under a heading of their total hp instead of reducing their total each hit. It is a bit slower to do the subtraction and easier to just add in a new amount. The only problem I see with adding up damage in combat instead of subtracting it from hp would be glancing up to compare to base hp so they do drop at 0 and not miss that point, which is not an issue for the subtraction. For AC I always found THACO a mental speed bump in figuring it out in the moment at the table and regularly redoing one of the processes to get there from scratch. Numerous players in AD&D I played with felt similarly I found ascending AC and attack bonuses much more intuitive and faster at the table, I have liked it since 2e Dragon Fist introduced it at the end of 2e. [/QUOTE]
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Do players really want balance?
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