Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9488933" data-attributes="member: 93670"><p>This comes up s lot when speaking of the ills of thac0 but it's kind of a misrepresentation of how it worked in play. I think that it's critical to remember that at the table THAC0 was a two part thing with one of those parts existing on the sheet.</p><p></p><p>[ATTACH=full]383635[/ATTACH]</p><p style="text-align: right"><a href="https://live.staticflickr.com/6220/6270163399_cc697a8d56_b.jpg" target="_blank"><span style="font-size: 10px">-full sheet from google search.</span></a></p><p>While the math may be different in irrelevant ways, everything on that sheet side component is still on the sheet except that it's all over and needs to be assembled then calculated after each die roll. I have trouble even imagining how a case could be made to support the idea of "<em>I rolled xx so [<img class="smilie smilie--emoji" alt="👆" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f446.png" title="Backhand index pointing up :point_up_2:" data-shortname=":point_up_2:" loading="lazy" width="64" height="64" />at xx and read the number yy above/below], does yy hit?</em>" Is capable of being more "unwieldy" than "<em>I rolled xx plus N from my weapon plus y from proficiency plus x from my attribute, does yy hit?</em>".</p><p></p><p>Both methods do similar math except one does it during the downtime of leveling up or whenever and already has the results ready to <img class="smilie smilie--emoji" alt="👆" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f446.png" title="Backhand index pointing up :point_up_2:" data-shortname=":point_up_2:" loading="lazy" width="64" height="64" />after glancing at <em>any</em> die roll while the other saves a minute or two at level up and adds the time to assemble then calculate the relevant bits after <em>every</em> roll</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9488933, member: 93670"] This comes up s lot when speaking of the ills of thac0 but it's kind of a misrepresentation of how it worked in play. I think that it's critical to remember that at the table THAC0 was a two part thing with one of those parts existing on the sheet. [ATTACH type="full" alt="1729687738761.png"]383635[/ATTACH] [RIGHT][URL='https://live.staticflickr.com/6220/6270163399_cc697a8d56_b.jpg'][SIZE=2]-full sheet from google search.[/SIZE][/URL][/RIGHT] While the math may be different in irrelevant ways, everything on that sheet side component is still on the sheet except that it's all over and needs to be assembled then calculated after each die roll. I have trouble even imagining how a case could be made to support the idea of "[I]I rolled xx so [👆at xx and read the number yy above/below], does yy hit?[/I]" Is capable of being more "unwieldy" than "[I]I rolled xx plus N from my weapon plus y from proficiency plus x from my attribute, does yy hit?[/I]". Both methods do similar math except one does it during the downtime of leveling up or whenever and already has the results ready to 👆after glancing at [I]any[/I] die roll while the other saves a minute or two at level up and adds the time to assemble then calculate the relevant bits after [I]every[/I] roll [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
Top