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Do players really want balance?
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<blockquote data-quote="Mecheon" data-source="post: 9488940" data-attributes="member: 6801776"><p>On the Thac0 I think its also worth noting that uh, hi, I got into this all in my teens and in my teens? 3E and 3.5E were the active games and the OSR didn't even exist. Thac0 was basically dead as far as folks concerned</p><p></p><p></p><p>Its the other side of things that's the problem. Its much easier to go "Yeah he's got an armor class of X" and know that your roll plus your advantages need to add up to be 16 or higher to hit. Its just simpler to do that rather than add a whole seperate other subtraction into things that just makes it more messy and means the armor class kind of becomes meaningless as a guide of "how armored is this thing"</p><p></p><p>Plus, well, folks these days are likely to have experience with games after all, and in basically all games armor starts at 0 and the more armor you get, it goes up. That's exactly how Thac0 doesn't work, but anyone who's played any fantasy RPG in the last 20 years is going to assume Armor 0 means you're unarmored and Armor 6 means you're more highly armored, which isn't the case. Hence why in Skyrim you can get around 144 if you go full daedric, my FFXIV warrior presently has 5,976 armor for both physical and magical, and my Warcraft dwarf has 52,092 armor</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9488940, member: 6801776"] On the Thac0 I think its also worth noting that uh, hi, I got into this all in my teens and in my teens? 3E and 3.5E were the active games and the OSR didn't even exist. Thac0 was basically dead as far as folks concerned Its the other side of things that's the problem. Its much easier to go "Yeah he's got an armor class of X" and know that your roll plus your advantages need to add up to be 16 or higher to hit. Its just simpler to do that rather than add a whole seperate other subtraction into things that just makes it more messy and means the armor class kind of becomes meaningless as a guide of "how armored is this thing" Plus, well, folks these days are likely to have experience with games after all, and in basically all games armor starts at 0 and the more armor you get, it goes up. That's exactly how Thac0 doesn't work, but anyone who's played any fantasy RPG in the last 20 years is going to assume Armor 0 means you're unarmored and Armor 6 means you're more highly armored, which isn't the case. Hence why in Skyrim you can get around 144 if you go full daedric, my FFXIV warrior presently has 5,976 armor for both physical and magical, and my Warcraft dwarf has 52,092 armor [/QUOTE]
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Do players really want balance?
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