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General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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<blockquote data-quote="Guest 7037866" data-source="post: 9489375"><p>Yeah, I wonder how many other people noticed that. I know a lot of groups didn't use weapon AC adjustments (or at least not on a regular basis).</p><p></p><p>Considering the box for Mag. Adj. is blank, I would assume 1st-level PC with STR 17. (FWIW, STR 16 would only be +1 to damage... and no "to hit" bonus.)</p><p></p><p>And they actually have <em>both</em> the "to hit" numbers and the weapon AC adjustments, which is nice for them because all the maths is done really. They just look up the number they rolled on the chart to determine AC.</p><p></p><p>Frankly, thinking about this today, I might design a new character sheet with the same thing built in for 5E.</p><p>Something like this...</p><p>[ATTACH=full]383693[/ATTACH]</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9489375"] Yeah, I wonder how many other people noticed that. I know a lot of groups didn't use weapon AC adjustments (or at least not on a regular basis). Considering the box for Mag. Adj. is blank, I would assume 1st-level PC with STR 17. (FWIW, STR 16 would only be +1 to damage... and no "to hit" bonus.) And they actually have [I]both[/I] the "to hit" numbers and the weapon AC adjustments, which is nice for them because all the maths is done really. They just look up the number they rolled on the chart to determine AC. Frankly, thinking about this today, I might design a new character sheet with the same thing built in for 5E. Something like this... [ATTACH type="full" width="505px"]383693[/ATTACH] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Do players really want balance?
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