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Do players want challenging games, with a real chance of death?
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<blockquote data-quote="Kannik" data-source="post: 9213423" data-attributes="member: 984"><p>RPGs are not like (NNNN)ball-type sports. There are aspects to it that people play for that go beyond just the score -- hence the Role Playing aspect of it. Losing or suffering something other than death can still be a very motivating challenge and rich (perhaps even richer, since it isn't kept at arms length) as death.</p><p></p><p>Are there players and groups that don't engage with the character/fiction/narrative/story aspects of RPG and remain more disassociated from their characters, engaging with them more like a token in a board game or an athlete on a sports field? Sure. And for those players, then a mechanical penalty will be more impactful. But this isn't universal, and to me therefore it isn't a compelling case to conflate death as the only real way for there to be challenge in an RPG. </p><p></p><p>Secondly, the other thing I take from Tomas' post is that there can be games that have plenty of death but little challenge (mostly due to lack of agency granted to the players).</p></blockquote><p></p>
[QUOTE="Kannik, post: 9213423, member: 984"] RPGs are not like (NNNN)ball-type sports. There are aspects to it that people play for that go beyond just the score -- hence the Role Playing aspect of it. Losing or suffering something other than death can still be a very motivating challenge and rich (perhaps even richer, since it isn't kept at arms length) as death. Are there players and groups that don't engage with the character/fiction/narrative/story aspects of RPG and remain more disassociated from their characters, engaging with them more like a token in a board game or an athlete on a sports field? Sure. And for those players, then a mechanical penalty will be more impactful. But this isn't universal, and to me therefore it isn't a compelling case to conflate death as the only real way for there to be challenge in an RPG. Secondly, the other thing I take from Tomas' post is that there can be games that have plenty of death but little challenge (mostly due to lack of agency granted to the players). [/QUOTE]
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Do players want challenging games, with a real chance of death?
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