Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Do players want challenging games, with a real chance of death?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="uzirath" data-source="post: 9213452" data-attributes="member: 8495"><p>Wow, I'm staggered by how different our experiences of role-playing games have been. It sounds like we play <em>entirely</em> different games!</p><p></p><p></p><p></p><p>While I have definitely played in this sort of game, usually we all have more pawns that we can drop into play in <em>exactly the same spot</em> as our old pawn and continue playing. The failure can be poignant. But often it's just a blip. I've regularly heard people hoping that their first character dies because one of their backups seems more exciting.</p><p></p><p></p><p></p><p>I've had plenty of opportunity to disprove this thesis with a wide variety of players. My longest campaign lasted more than a decade. Overall, very low mortality. Two players, however, liked dramatic death scenes, and sacrificed multiple characters. They were committed players for the entire arc of the campaign.</p><p></p><p></p><p>I'm flabbergasted by your total confidence in this assertion. Though, I suppose I'm equally confident that it's a bunch of malarkey. (I mean that in a friendly, "wow, two people can be so different!" way.) I've rarely (never?) seen a mature player in tears over the death of their character. I've regularly seen adults in tears when their plans unraveled and the villains achieved their dastardly aims. When my old-guard players reminisce about powerful scenes from old games, it's almost invariably about in-fiction losses: death of beloved NPCs, political defeats, betrayals, loss of reputation, etc. Memorable PC deaths do, occasionally, come up, but that's the exception rather than the rule.</p></blockquote><p></p>
[QUOTE="uzirath, post: 9213452, member: 8495"] Wow, I'm staggered by how different our experiences of role-playing games have been. It sounds like we play [I]entirely[/I] different games! While I have definitely played in this sort of game, usually we all have more pawns that we can drop into play in [I]exactly the same spot[/I] as our old pawn and continue playing. The failure can be poignant. But often it's just a blip. I've regularly heard people hoping that their first character dies because one of their backups seems more exciting. I've had plenty of opportunity to disprove this thesis with a wide variety of players. My longest campaign lasted more than a decade. Overall, very low mortality. Two players, however, liked dramatic death scenes, and sacrificed multiple characters. They were committed players for the entire arc of the campaign. I'm flabbergasted by your total confidence in this assertion. Though, I suppose I'm equally confident that it's a bunch of malarkey. (I mean that in a friendly, "wow, two people can be so different!" way.) I've rarely (never?) seen a mature player in tears over the death of their character. I've regularly seen adults in tears when their plans unraveled and the villains achieved their dastardly aims. When my old-guard players reminisce about powerful scenes from old games, it's almost invariably about in-fiction losses: death of beloved NPCs, political defeats, betrayals, loss of reputation, etc. Memorable PC deaths do, occasionally, come up, but that's the exception rather than the rule. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do players want challenging games, with a real chance of death?
Top