Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Community
General Tabletop Discussion
*TTRPGs General
Do Plot-Based Adventures Necessarily Involve 'Railroading'?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sammael" data-source="post: 2516075" data-attributes="member: 4475"><p>I don't <em>like</em> to railroad, but my players actually prefer a mild amount of railroading to complete open-endedness. I use flow-charts, set up site-based (and time-dependent) events, and throw a couple of hooks for the players to bite. Once they bite a hook, however, they want me to pull the line and drag them along. I always try to do so within logical confines of the game. </p><p></p><p>For example, right now, the PCs are in the north part of Cormyr (Forgotten Realms), looking for a powerful wizard's clone who is recruiting an army of creatures to retake his organization with. I created a number of sites that the PCs can visit (trading "town" of Silverpool, Zhentarim camp, four ruined mannors, goblin citadel, kir-lanan rookery in the mountains, abandoned Sword Herald cache, Baron's castle under construction, Underdark entrance, Shade excavation, etc.) and revealed a number of them right away as potentially interesting places; they learned about the others along the way. I provided them with a guide to the first place they decided to visit; after that, the guide suggested that they might as well visit another nearby site. I didn't force them to visit that place; if they had opted to go elsewhere, I would have gone along with their plan rather than forcing their choice. However, it is likely that, without that small amount of railroading, they would have wasted an entire session on deciding where to go (it has happened in the past). Out of six players, three positively hate such sessions, and I am not too fond of them, either.</p><p></p><p>The key (to me) is making a limited number of choices and providing reasonable hooks for each choice. Too much choice breaks up the game; too little choice, and it's a heavy railroad.</p></blockquote><p></p>
[QUOTE="Sammael, post: 2516075, member: 4475"] I don't [i]like[/i] to railroad, but my players actually prefer a mild amount of railroading to complete open-endedness. I use flow-charts, set up site-based (and time-dependent) events, and throw a couple of hooks for the players to bite. Once they bite a hook, however, they want me to pull the line and drag them along. I always try to do so within logical confines of the game. For example, right now, the PCs are in the north part of Cormyr (Forgotten Realms), looking for a powerful wizard's clone who is recruiting an army of creatures to retake his organization with. I created a number of sites that the PCs can visit (trading "town" of Silverpool, Zhentarim camp, four ruined mannors, goblin citadel, kir-lanan rookery in the mountains, abandoned Sword Herald cache, Baron's castle under construction, Underdark entrance, Shade excavation, etc.) and revealed a number of them right away as potentially interesting places; they learned about the others along the way. I provided them with a guide to the first place they decided to visit; after that, the guide suggested that they might as well visit another nearby site. I didn't force them to visit that place; if they had opted to go elsewhere, I would have gone along with their plan rather than forcing their choice. However, it is likely that, without that small amount of railroading, they would have wasted an entire session on deciding where to go (it has happened in the past). Out of six players, three positively hate such sessions, and I am not too fond of them, either. The key (to me) is making a limited number of choices and providing reasonable hooks for each choice. Too much choice breaks up the game; too little choice, and it's a heavy railroad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do Plot-Based Adventures Necessarily Involve 'Railroading'?
Top