Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do powers reduce combat originality?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 4441116" data-attributes="member: 63"><p>I play music during combat, because one of my friends ran a Conan game, and showed us the power of the Conan soundtrack. Without the soundtrack, we would swing swords and stab people. With the soundtrack we'd ready to pounce onto the snout of the two-headed tyrannosaur and plunge our blades into its eyes, or swing under a rope bridge, cling to its underside with our mightily-thewn arms, and crawl under our foes in order to grab their ankles through the floor of the bridge and rip them through the bottom to hurl them into the lava below.</p><p></p><p>So I came to like combat soundtracks, and I noticed that whenever the really cool parts of certain tracks were about to come on, people would hurry to explain something awesome, and we'd get cool combat scenes.</p><p></p><p>Now I've started my fourth edition game, and on Sunday I had what should have been an epic combat (I think). A waterfall-carved cave with multiple side tunnels, infested with dog-sized carnivorous beetles, all controlled by a huge stone elemental in the shape of a praying mantis (basically it had the stats of an umber hulk). </p><p></p><p>I'd made sure to figure out how I'd handle it when the PCs decided to climb the thing's back to get away from its claws, and how they could briefly cripple it by targeting its legs, and I made sure the terrain provided lots of ways to get above the monster and jump down on it without actually letting the PCs stay out of its reach and snipe. But when the combat actually occurred, every player paused on his round, shuffled through his power cards, pondered, and said, 'I'll use this X to do Y, and you get 3 temporary hit points' or stuff like that.</p><p></p><p>No jumping, no climbing, no dropping stalactites on its head or ducking between its legs so it couldn't use its gaze attack on you.</p><p></p><p>Has anyone else noticed powers getting in the way of originality and heroic moments in 4th edition? Do you have any suggestions for how to encourage players to think like an action star, instead of a video game player with a move list?</p><p></p><p>(To be fair, in a different combat the same session, the eladrin warlord did chase after a flying angel that had grabbed an NPC, then teleported next to the angel and in mid-air used some warlord power that let him trade places with the enemy on a hit, causing the angel to lose its grip on the NPC. I thought that was cool.)</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4441116, member: 63"] I play music during combat, because one of my friends ran a Conan game, and showed us the power of the Conan soundtrack. Without the soundtrack, we would swing swords and stab people. With the soundtrack we'd ready to pounce onto the snout of the two-headed tyrannosaur and plunge our blades into its eyes, or swing under a rope bridge, cling to its underside with our mightily-thewn arms, and crawl under our foes in order to grab their ankles through the floor of the bridge and rip them through the bottom to hurl them into the lava below. So I came to like combat soundtracks, and I noticed that whenever the really cool parts of certain tracks were about to come on, people would hurry to explain something awesome, and we'd get cool combat scenes. Now I've started my fourth edition game, and on Sunday I had what should have been an epic combat (I think). A waterfall-carved cave with multiple side tunnels, infested with dog-sized carnivorous beetles, all controlled by a huge stone elemental in the shape of a praying mantis (basically it had the stats of an umber hulk). I'd made sure to figure out how I'd handle it when the PCs decided to climb the thing's back to get away from its claws, and how they could briefly cripple it by targeting its legs, and I made sure the terrain provided lots of ways to get above the monster and jump down on it without actually letting the PCs stay out of its reach and snipe. But when the combat actually occurred, every player paused on his round, shuffled through his power cards, pondered, and said, 'I'll use this X to do Y, and you get 3 temporary hit points' or stuff like that. No jumping, no climbing, no dropping stalactites on its head or ducking between its legs so it couldn't use its gaze attack on you. Has anyone else noticed powers getting in the way of originality and heroic moments in 4th edition? Do you have any suggestions for how to encourage players to think like an action star, instead of a video game player with a move list? (To be fair, in a different combat the same session, the eladrin warlord did chase after a flying angel that had grabbed an NPC, then teleported next to the angel and in mid-air used some warlord power that let him trade places with the enemy on a hit, causing the angel to lose its grip on the NPC. I thought that was cool.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do powers reduce combat originality?
Top