Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do premade adventures save prep-time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kbrakke" data-source="post: 6576738" data-attributes="member: 6781797"><p>It used to be that I prepared for my homebrew a lot. Because I was both writing world things and working on new story things. These were my bad times as a gm, it was my first real attempt to dm a full campaign and I made so many classic newbie mistakes. I have learned a lot in the last 2 years and I have started to experience different styles of dming.</p><p>I find that dming in a fully homebrew takes the most time for me. Making maps, thinking of how the world works and coming up with names in addition to making encounters. I did myself no favors by dming 4e without ever reading a core book. I only had the rules booklet and the online tools. It was still fun, but I was unsatisfied with how I was as a dm and felt too overwhelmed. I tried again with the Next playtest, but didn't get much beyond an initial city and bits of history.</p><p></p><p>Once I decided to set a campaign in an already written campaign setting everything changed. I spent about a week just reading the setting book (Eberron in this case) about an hour each day on my commute. After that I have done very little prepwork every week. Mostly just adjusting plot points to account for players impact on the world, filling in details where I had none, or making stat blocks for villains they might fight. Having a book that gives me NPC's with names and motivations already has helped a lot in letting me feel like I can safely improv without changing the feel of the world too much. Actually the most prep after the initial readings have been when I incorporated modules in to the plot.</p><p></p><p>My experience with prewritten adventures has varied, but on average I do more prep for those than for my home games, but less than a full homebrew. I usually just read the adventure when I have spare reading time. For Adventurer's league running HotDQ it was similar to my home game. Lots of initial prep, but not much upkeep. For expeditions and pathfinder adventure paths I do a reasonable amount of prep before each session, definitely more than my home game. Pathfinder is more work for me because I'm still not a master of the system. Anything with spells completely throws me for a loop.</p><p></p><p>Overall I find a similar experience where pre-written adventures don't necessarily result in less prep, but if used as a setting they result in much less prep over time for me. Something like rise will be high initial prep for me but less prep as the game goes on.</p></blockquote><p></p>
[QUOTE="kbrakke, post: 6576738, member: 6781797"] It used to be that I prepared for my homebrew a lot. Because I was both writing world things and working on new story things. These were my bad times as a gm, it was my first real attempt to dm a full campaign and I made so many classic newbie mistakes. I have learned a lot in the last 2 years and I have started to experience different styles of dming. I find that dming in a fully homebrew takes the most time for me. Making maps, thinking of how the world works and coming up with names in addition to making encounters. I did myself no favors by dming 4e without ever reading a core book. I only had the rules booklet and the online tools. It was still fun, but I was unsatisfied with how I was as a dm and felt too overwhelmed. I tried again with the Next playtest, but didn't get much beyond an initial city and bits of history. Once I decided to set a campaign in an already written campaign setting everything changed. I spent about a week just reading the setting book (Eberron in this case) about an hour each day on my commute. After that I have done very little prepwork every week. Mostly just adjusting plot points to account for players impact on the world, filling in details where I had none, or making stat blocks for villains they might fight. Having a book that gives me NPC's with names and motivations already has helped a lot in letting me feel like I can safely improv without changing the feel of the world too much. Actually the most prep after the initial readings have been when I incorporated modules in to the plot. My experience with prewritten adventures has varied, but on average I do more prep for those than for my home games, but less than a full homebrew. I usually just read the adventure when I have spare reading time. For Adventurer's league running HotDQ it was similar to my home game. Lots of initial prep, but not much upkeep. For expeditions and pathfinder adventure paths I do a reasonable amount of prep before each session, definitely more than my home game. Pathfinder is more work for me because I'm still not a master of the system. Anything with spells completely throws me for a loop. Overall I find a similar experience where pre-written adventures don't necessarily result in less prep, but if used as a setting they result in much less prep over time for me. Something like rise will be high initial prep for me but less prep as the game goes on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do premade adventures save prep-time?
Top